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PRE-RENEWAL / MONSTERS

Ancient Tree

#2019PlantLargeEarth 3

ANCIENT_TREE

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Ancient Tree

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Level102
HP30,030
Base EXP11,020
Job EXP8,900
ATK (min)13,200
ATK (max)17,400
DEF39
MDEF43

Combat details

AggressiveAssists allies
STR1
AGI30
VIT73
INT58
DEX45
LUK30
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
290 ms
Attack Delay
504 ms
Attack Motion
960 ms
Damage Motion
576 ms
Ai
13
Class
Normal

A different era

Compare the base values at 1× rates.

StatPre-RenewalRenewal
Level102144
HP30,030388,933
Base EXP11,0204,750
Job EXP8,9003,616
DEF39226
MDEF4337

Elemental damage received

Earth 3 defense
Neutral100%
Water100%
Earth0%
Fire200%
Wind0%
Poison100%
Holy100%
Dark100%
Ghost50%
Undead50%

Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
HealHealMagic · 28120%No added delay5 s recastidleself · cancelable: yesalways0
Piercing AttackWeapon · 15825%No added delay5 s recastattacktarget · cancelable: yesalways0
Splash attackWeapon · 174120%No added delay5 s recastattacktarget · cancelable: yesattackpcge2
Stun AttackWeapon · 17925%1.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

LOOK A LITTLE CLOSER

All data & sources

View on rAthena ↗

Pre-Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage

Full database properties
Id
2019
Aegis Name
ANCIENT_TREE
Name
Ancient Tree
Level
102
Hp
30030
Base Exp
11020
Job Exp
8900
Attack
13200
Attack2
17400
Defense
39
Magic Defense
43
Agi
30
Vit
73
Int
58
Dex
45
Luk
30
Attack Range
1
Skill Range
10
Chase Range
12
Size
Large
Race
Plant
Element
Earth
Element Level
3
Walk Speed
290
Attack Delay
504
Attack Motion
960
Client Attack Motion
480
Damage Motion
576
Ai
13
Drops
Item
Tough_Vines
Rate
1000
Item
Great_Leaf
Rate
1000
Item
Log
Rate
5000
Item
Dead_Tree_Cane
Rate
10
Item
Vital_Tree_Shoes
Rate
30
Image Source
iRO/data.grf/data/sprite/몬스터/ancient_tree.spr
Monster Poster Image
/static/assets/monsters/349f4fbaa1b653bda9538eda.webp
Monster Animation
actor
/static/preview/actors/39e8766cecc408942c7283ab.json.gz
actions
id
0
name
Idle
directions
0
1
2
3
4
5
6
7
id
1
name
Walk
directions
0
1
2
3
4
5
6
7
id
2
name
Attack
directions
0
1
2
3
4
5
6
7
id
3
name
Hit
directions
0
1
2
3
4
5
6
7
id
4
name
Death
directions
0
1
2
3
4
5
6
7
source
iRO/data.grf
idle direction
0
idle frames
6
idle delay
84.0
idle
/static/assets/monsters/a57dafc2682dcb7ce785bca8.webp
animated
Yes
width
133
height
162
Full monster skill conditions and values

Heal

Monster
2019
Info
Ancient Tree@AL_HEAL
State
idle
Skill
28
Level
1
Rate
2000
Cast Time
0
Delay
5000
Cancelable
yes
Target
self
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat

Piercing Attack

Monster
2019
Info
Ancient Tree@NPC_PIERCINGATT
State
attack
Skill
158
Level
2
Rate
500
Cast Time
0
Delay
5000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
6
Chat

Splash attack

Monster
2019
Info
Ancient Tree@NPC_SPLASHATTACK
State
attack
Skill
174
Level
1
Rate
2000
Cast Time
0
Delay
5000
Cancelable
yes
Target
target
Condition
attackpcge
Condition Value
2
Value1
Value2
Value3
Value4
Value5
Emotion
9
Chat

Stun Attack

Monster
2019
Info
Ancient Tree@NPC_STUNATTACK
State
attack
Skill
179
Level
2
Rate
500
Cast Time
1500
Delay
5000
Cancelable
no
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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