PRE-RENEWAL / MONSTERS
Headless Mule
DemonLargeFire 3
Elemental damage received Fire 3 defense
- NeutralNeu
- 100%
- WaterWat
- 200%
- EarthEar
- 0%
- FireFir
- -25%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 50%
- Level
- 80
- HP
- 20,065
- Base EXP
- 6,666
- Job EXP
- 4,111
Combat
- ATK
- 903–960
- DEF
- 33
- MDEF
- 44
- 100% HIT
- 151
- 95% FLEE
- 222
Attributes
- STR
- 68
- AGI
- 51
- VIT
- 50
- INT
- 35
- DEX
- 67
- LUK
- 20
Headless Mule drops
Your rates10%
10%
0.05%
0.01%
0.01%
0.02%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 1216 ms
- Attack Motion
- 816 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Headless Mule skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| BleedingWeapon · 660 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Curse AttackWeapon · 181 | 1 | 10% | 0.8 s5 s recast | attacktarget · cancelable: yes | always0 |
| Curse AttackWeapon · 181 | 1 | 10% | 0.8 s5 s recast | chasetarget · cancelable: yes | always0 |
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Fire BoltMagic · 19 | 5 | 20% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 5 | 20% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Fire WallMagic · 18 | 5 | 5% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
| Silence AttackWeapon · 178 | 3 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













