New Mage Manager
New Mage Manager#M
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[Mana]
You're not ready for
any of the training I have
to offer. You'll have to train
some more and become
a Mage first. Alright, dear?
You know, sometimes
other jobs might look a
little better in some battle
situations, but always have
pride in yourself. Not just
anyone can do what you do~
Although I offer magic
training, it's not very helpful
if you're already experienced
in the use of magic. I'm sorry,
but you'll have to rely on your
own self to hone your skills.
Ah, welcome~
My name is Mana,
a trainer in charge
of new recruits in the
Mage Guild. That means
I'm responsible for you~
I've only been doing
this for just a little while,
but I'm here to help you if
you want to learn more on
the basics of the Mage job.
Of course!
And don't worry,
everyone is a beginner
at one point or another.
You can only get better!
Well, I guess
it'll all work out.
But I look forward
to meeting you again
if you decide that you
do want some instruction~
Alright, let's begin with
a general description
of our job, shall we?
What exactly are Mages?
Instead of physical strength,
Mages use the power of the
elements in battle. These are
Fire, Earth, Wind, Water.
We also have access to spells
to spells with the Ghost property.
Now, when an enemy has
an elemental property, it will
be able to resist that element, but will be susceptible to others.
That's why knowing elemental properties is so important to us.
Listen carefully to these
elemental relationships.
Fire is strong against Earth,
but is weak against Water.
Earth is strong against Wind,
but is weak against Fire.
Water is strong against
Fire, but weak against Wind.
Finally, Wind is strong against
Water, but weak against Earth.
I can't remember
the last time I've
spoken so much in one
sitting! I'm bushed, so it's
time for a break. But we'll
continue this later, okay?
Are you ready
to continue our
discussion on the
elemental properties?
You should know that
each monster has an
elemental property and that
there are different levels for
all of these elements. It's
important to understand this...
Let me explain to you
all of the nuances of
each element. Just ask
me which specific element
you'd like to learn more about.
In other words, even the same properties
have different features that must be considered.
I will explain the properties now.
Monsters with the Fire
property tend to have strong
attacks. Since we Mages are
physically weaker, even slight
hits from these monsters can
be extremely damaging to us.
So if we have to fight
monsters with the Fire
property on our own, we
can use Frost Diver to
freeze them in their tracks.
But if we use Fire
property skills on Fire
monsters, we'd do little to no
damage and that's not good.
For reference, our Fire
property skills are Sight,
Fire Bolt, Fire Ball and Fire
Wall. Ooh, let me tell you
a little more about Fire Wall.
Fire Wall is very distinctive
in that it can be used up to
3 times on one screen. Any
monsters that run into it will
get damaged, then move away
in the opposite direction.
But if an Undead monster
runs into a Fire Wall, it's
only slightly injured and the
Fire Wall won't necessarily
block its approach. So beware!
Alright, Earth property
monsters usually have
good targeting, so even
if your Dodge Rate is high,
you might find it hard to
evade all of their attacks.
When dealing with these
monsters, use Fire property
spells. Fire Wall is usually
pretty effective, since it'll
stop the monster and also
cause some good damage.
It's also handy to know
that when you use Stone
Curse on a monster, that
monster becomes Earth
property while the spell
is in effect. Cool, huh?
So if you use Stone Curse,
a good strategy would be to
use Fire property skills right
afterwards, like Fire Bolt and
Fire Ball, to take advantage of
the monster's Earth property.
Now, don't be too surprised
if you keep missing when you
attack Wind property monsters.
Most of them can avoid physical
attacks really well because of
their high Dodge Rates.
But since we Mages
mostly attack with our
spells, we don't need to
worry so much about that.
Still, Wind monsters tend to
be pretty quick, so be careful.
When it comes to attacking
Wind monsters, it'd be ideal
to use Earth property skills.
But since only Wizards have
access to Earth property attacks,
we should settle for Fire skills.
Fire property skills might
not do a whole lot of damage,
but they'll have a greater effect than Wind or Water property skills, which would do very little or no damage at all to Wind monsters.
Just so you know,
the Wind property skills
that we Mages can use are
Lighning Bolt and Thunder Storm.
Water property monsters
tend to have a lot of health,
so they can take more damage
than other monsters, making
battles with them longer.
Now, remember how I said
that there are differing levels
for properties? Water property monsters are actually a bit more
sensitive to damage from their opposing element at higher levels.
In other words, monsters
that are higher in level for
the Water property are going
to take even more damage
from Wind property attacks.
Water property skills
in the Mage's repertoire
include Cold Bolt and Frost
Diver. These skills are very
effective against Fire monsters.
Frost Diver is special in
that it has the chance to
actually freeze monsters.
While monsters are frozen by
Frost Diver, they're considered Water monsters. Interesting, huh?
Now, there aren't many
Ghost property monsters
around. But if you do run into
them, go ahead and use your
Ghost property skills, which
should be effective.
The Ghost property attacks
Napalm Beat and Soul Strike.
These skills generally tend
to work pretty well, except on
high Holy property monsters.
Now, the Safety Wall spell
is sort of a Ghost property
skill, but it's hard to classify. Casting Safety Wall creates
a barrier than protects against
close range physical attacks.
However, this barrier only
fits one person and doesn't
shield against long range
attacks or strong property
attacks, so be really careful!
Are you sure that you've
heard enough about the
nuances of the elemental
properties? Because if you're
ready, we'll cover some new
material for you to learn.
Alrighty, we'll
move on to the next
subject then. Ho ho ho~!
I know that the concept
of properties might be
confusing now, but over
time you'll get the hang
of it. Now it's time to talk
about magic skills in depth~
Now, the most basic magic
attack spells are Fire Bolt,
Cold Bolt, Lightning Bolt and
Napalm Beat. Learning these
enables Mages to learn their
more advanced skills.
Increasing the levels of
these skills not only opens
access to other spells, but
the damage of those basic
attack skills is also increased.
Other skills that are
basic to the Mage class
are Sight, Stone Curse and
Increase SP Recovery. They're
not really attack spells, but are useful in certain situations.
Sight is used to
reveal enemies that
are hiding. Keep in
mind that this skill's
range doesn't go too far.
Stone Curse has the chance
to curse a target, temporarily
immobilizing it and making it
Earth property. However, each
attempt to cast Stone Curse
requires 1 Red Gemstone.
Increase SP Recovery is
a passive skill which helps
you recover more SP while sitting down to rest. It doesn't directly affect battle, but having more SP is always better.
Well, I feel like I've
explained the basic spells
enough. Now, before I talk
about our advanced skills,
there's an assignment I want
you to complete for training.
If you head west from
here, you'll find a big bridge
bridge where you can encounter
these monsters called Pupa.
Pupa don't move and can't
attack to save their lives.
Hunt these Pupa
until you've collected
10 Chrysalis from them.
Then bring them to me, okay?
Ah, you're back?
Let's see if you gathered
all 10 Chrysalis from hunting
all of those Pupa. Hmmmm...
So...
Did you get
10 Chrysalis
from hunting Pupa
like I asked? I hope so...
Because I'm going to check~
Aw, you don't
have enough of
them yet. Head west
from here and hunt Pupa
to get more Chrysalis, okay?
For now, I'll just heal you up.
Whoa, you need
more than just this.
I know you can do it...
Pupas are completely
defenseless monsters!
...Nine, ten.
Alright, you pass!
By now, you must be more
used to using your skills, huh?
Anyway, let me know when you're ready for the next lesson, okay?
Now I'll tell you
what I know about the
more advanced Mage
skills. Which one would
you like me to explain?
Soul Strike is a Ghost
property skill that you can
learn after increasing the
Napalm Beat skill up to
a certain level. It attacks
with ancient spiritual power~
As you train in the use
of Soul Strike and increase
that skill's level, it will grow in strength and you'll be able
to cast it much more quickly.
You can learn Safety Wall
after training in the use of
Safety Wall protects against
most close range attacks.
However, Safety Wall
has a time duration and
can only protect from a
certain number of attacks,
depending on the level of the
Safety Wall skill that you use.
Fire Ball is a Fire
property skill that you
can learn after training
in the use of Fire Bolt.
Fire Ball can actually
inflict damage on multiple
enemies if they are within
the range of the skill. Make
good use of the destructive
power of the Fire Ball!
Frost Diver is a Water
property skill that can be
learned after increasing
the Cold Bolt skill to
a certain level.
Frost Diver will damage
enemies and has the chance
to freeze them as well. Once
frozen, the monster will be
considered to be a Water
property creature.
Now, as you increase
the level of the Frost Diver
skill, its damage and chance
of freezing monsters will also
increase. Pretty dangerous, eh? kamenriderblack
Thunderstorm is a
Wind property skill
that you can learn after
increasing the Lightning
Bolt skill to a certain level.
Thunderstorm is similar
to Fire Ball in that it can
attack multiple enemies
within a certain range.
It's an incredibly potent
ground targeting attack.
Fire Wall is a Fire
property skill that can
be learned after training
in the use of Fire Ball and
Sight. Unlike other skills,
Fire Wall targets an area.
So you can place
a Fire Wall in locations
where you think the enemy
will move towards. And it's
especially useful when
monsters approach you!
So if you can use
Fire Well strategically
and effectively, it can
be a very powerful skill~
Energy Coat is, well,
a unique skill that you
can't just learn on your own.
You'll have to ask Blizardis
inside the Mage Guild to
teach you how to use it.
If you do decide to
learn Energy Coat, I'm
sure Blizardis will tell
you all you need to know.
Did you understand
all of that? Good, because
now I have a mission to give
you on behalf of the Mage
Guild. When you're ready for
briefing, talk to me, okay?
Oh, and please take
this. It's a present for
you to help you in your
training. I hope it comes
in handy when fighting...
Oh good, you're back.
Let me tell you about
your mission. Recently,
something has happened in
Morocc and the Thief Guild
is requesting our assistance.
It's not mandatory
for you to do this, but
you will be compensated
for your efforts and we'll
give you some support.
So what do you think?
Great! Alright,
I'll send you straight
to Morocc, then. Once you
get there, go to the front
of the Morocc Pyramid and
speak to Yierhan. Thanks~
Oh, and when you're
done with what Yierhan
has you do, come back
and report to me, okay?
Mmm...?
Oh, I see. Well, if
you happen to change
your mind, come back
and ask me later, okay?
I don't know
what kind of work
Yierhan has in store
for you, but hopefully
it won't be too difficult.
Yierhan just sent me
a message, saying that
you've done a great job in
completing your mission.
Very nice work,
It seems like there are
two secret organizations
involved in all of this dirty
business. Why would they
be working together?
Well, in any case...
This is some pretty
major business that
I guess the higher-ups
will handle, so you don't
need to worry about it for now.
Please take this as
a little reward for helping
out both of our guilds. Once
again, thanks very much~
It looks like something is
going on in the Rune-Midgarts
Kingdom for sure. No wonder
all the guilds are so busy...
Anyway, please
keep up the good
work. And, um, is
Yierhan doing well?
You seem to be well
experienced now and there
isn't anything else that I can
really teach you. Now it's up
to you to find ways to master
the ways of magic on your own.
