Game version
Somatology Instructor artwork from Ragnarok Online
PRE-RENEWAL / NPCS

Somatology Instructor

#286e73a57dccNPC

Somatology Instructor

Mapnew_1-2
Coordinates182, 182
Typescript

Location

1
NPC dialogue from the source script

Lines can belong to different quest branches. Conditions and order are defined in the original script.

[Jare Riotte]

Welcome, new adventurer.

I, Jare Riotte will help you to learn about the fundamental

rules of your Character Statuses.

Also known as 'Stats,'

your statuses are the fundamental building blocks of your character.

I am willing to help you learn about the statuses more than anything else, so feel free to ask me about character statuses you

may be wondering about.

In Ragnarok Online,

the Character Statuses are Strength, Agility, Vitality, Intelligence, Dexterity and Luck.

I want my class to proceed

according to your personal needs, so ask about the Status you wish to better understand. First, open your Status Window by using the 'Alt + A' keys.

Let me explain Strength first.

Strength (STR) increases

physical attack damage (ATK)

and your maximum weight limit.

1 STR increases your physical attack damage by 1 point. A certain amount of attack damage bonus is given when the STR stat is increased to a multiple of 10.

The way the attack damage bonus is calculated is by taking the total strength value, removing the very last digit, and squaring the number you have left.

Let's say your attack is displayed as '48 + 1.' That's a total of 49 strength. When you remove the last digit, '9,' we are left with the number '4.' 4 multiplied by itself equals 16.

So the physical attack bonus is 16. Now, if you had a total of 50 STR, the attack bonus would be 25. And if your STR is 100, your attack bonus would be 100.

Okay, now let's move

on to Agility (AGI).

Agility affects your Flee Rate and Attack Speed. The higher your Flee Rate, the better chance you have of avoiding enemy attacks.

Your Flee Rate

is equal to the number

of your Base Level added

to your AGI.

So if you have 40 AGI and you're at Base Level 30, your Flee Rate would be 70. It's so simple! Following the Flee Rate formula, your flee rate will be a total of 70.

Now, AGI only relates to normal Flee Rate. Perfect Dodge is another factor that determines success in dodging attacks, but we'll talk about that when we discuss

the LUK stat.

Another benefit to increasing AGI is that your Attack Speed (ASPD) will also increase, meaning the time between your melee attacks will be reduced.

ASPD, however,

differs by Job Class,

so please remember that.

*Whew!*

That's almost too

much excitement for

one day. Shall we move

on to the next subject?

Our next subject

will be Vitality (VIT)

and Intelligence (INT).

Vitality affects the maximum HP, amount of HP restoration and defense. The amount of HP increased by VIT is differs by your job class.

Out of all the Job Classes, the Swordman class benefits most

from increases in VIT.

Let's check defense.

On your stat window, your defense is displayed as DEF. Two numerical values are shown, and the second number reflects the addition to your defense by your VIT.

Now, the first number

displayed in your Defense is the defense calculated from your Equipment and Armor.

Now, the equipment you wear reduces damage from enemies by a percentage of the total damage, where VIT reduces by a set amount. That's why Defense is displayed with two numbers.

The next subject

is Intelligence (INT).

INT affects your maximum amount of SP, SP restoration, the damage of your magic attack (MATK) and your defense against magic attack (MDEF).

The SP amount and MATK increased

by 1 INT is dependent on Job Class, just like VIT. This means that some Jobs will naturally benefit more from having more INT than others.

Just like normal DEF, your Magic Defense (MDEF) shows as 2 different numerical values. The MDEF contributed by INT is the second MDEF value displayed.

In order to study manipulation of the natural elements, you should prioritize on having intelligence. Therefore, Sages and Wizards

focus on the INT stat.

Our last subject

is Dexterity (DEX)

and Luck (LUK).

Dexterity mainly affects your accuracy, attack speed (ASPD)

and your average attack strength.

Let me explain...

If you have low DEX, the difference between the minimum damage and

the maximum damage you can inflict becomes huge. The damage of your attacks becomes unstable.

If you are using a Bow as your

main weapon, your attack strength will be based onDEX. So Archers should focus on increasing their DEX.

The amount of DEX that you

have will also affect your attack accuracy. Attack accuracy is calculated by the number of your Base Level added to your DEX.

For example, if you are at

Base Level 40 and have 20 DEX,

your attack accuracy would be 60.

Finally, DEX also reduces the casting time of spells and skills. Therefore, having some DEX would

be handy for Mages and Wizards.

Now, let me tell

you about the LUK stat.

Luck (LUK) affects the chance

for a critical attack, the Flee Rate and a small amount of damage you deal to monsters.

For a critical attack, the start value is 1 for everyone and it's increased by 1 for every 3 LUK.

With more LUK, you have an increased change of inflicting critical attacks to your enemies. Critical attacks are useful to you, as they pierce your enemy's defense.

You can tell you've performed a critical attack when an attack has inflicted more damage than usual to an enemy, and the damage number is displayed with an explosive red visual effect.

For every 10 LUK, you add 1 point to your Perfect Dodge rate. Perfect Dodge is sort of like your Flee Rate. When you perform a Perfect Dodge, the word 'Lucky' will appear over your head.

Although similar to your Flee Rate, Perfect Dodge is a separate factor in attack evasion that is calculated differently.

Well, I must say,

Luck is a good thing to have, but that doesn't mean you need it before everything else.

Do you have any

other questions?

I hope my class

was helpful to you.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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