
PRE-RENEWAL / SKILLS
Running
#411Misc
TK_RUN
Skill ID411
Max level10
Damage typeMisc
TargetSelf
Running skill description
Running
Max Level: 10
Skill Form: Movement & Passive
Description: Enables the caster to run with
incredible speed in a straight line. Using the
skill again while Running makes you stop.
At Lv7 and above, this skill has no Cast Time.
If the skill is used at Lv7 and above and then
immediately cancelled, the user will gain an
effect called Spurt.
Simply having the Running skill learned
will increase your auto-attack damage and
the damage of your Taekwon kicks. These
bonuses are ONLY for when you are unarmed.
[Lv 1]: 6 sec Cast Time, 100 SP, +10 damage
on Auto Attacks, +10% damage to Kicks
[Lv 2]: 5 sec Cast Time, 90 SP, +20 damage
on Auto Attacks, +20% damage to Kicks
[Lv 3]: 4 sec Cast Time, 80 SP, +30 damage
on Auto Attacks, +30% damage to Kicks
[Lv 4]: 3 sec Cast Time, 70 SP, +40 damage
on Auto Attacks, +40% damage to Kicks
[Lv 5]: 2 sec Cast Time, 60 SP, +50 damage
on Auto Attacks, +50% damage to Kicks
[Lv 6]: 1 sec Cast Time, 50 SP, +60 damage
on Auto Attacks, +60% damage to Kicks
[Lv 7]: 0 sec Cast Time, 40 SP, +70 damage
on Auto Attacks, +70% damage to Kicks
[Lv 8]: 0 sec Cast Time, 30 SP, +80 damage
on Auto Attacks, +80% damage to Kicks
[Lv 9]: 0 sec Cast Time, 20 SP, +90 damage
on Auto Attacks, +90% damage to Kicks
[Lv 10]: 0 sec Cast Time, 10 SP, +100 damage
on Auto Attacks, +100% damage to Kicks
Spurt:
STR + 10.
Break Fall will activate on Melee attacks.
Doubles the damage of Flywing Side Kick
when it is used during Running.
Comments: ASPD determines how long you
must run before you're able to stop or use
Flying Side Kick. High ASPD means you can
do it sooner.
Using /bingbing and /bangbang can help you
change the direction you wish to run without
moving, although you still need to stop to
change directions.
Requirements
Resources & equipment
- State
- Move_Enable
Level scaling
Database values before character stats, equipment and server-specific adjustments. A dash means that the source has no value for that level.
| Level | SP cost | Hits | Cast time (ms) | Duration (ms) | Secondary duration (ms) |
|---|---|---|---|---|---|
| 1 | 100 | 1 | 6,000 | 1,000 | 150,000 |
| 2 | 90 | 1 | 5,000 | 1,000 | 150,000 |
| 3 | 80 | 1 | 4,000 | 1,000 | 150,000 |
| 4 | 70 | 1 | 3,000 | 1,000 | 150,000 |
| 5 | 60 | 1 | 2,000 | 1,000 | 150,000 |
| 6 | 50 | 1 | 1,000 | 1,000 | 150,000 |
| 7 | 40 | 1 | - | 1,000 | 150,000 |
| 8 | 30 | 1 | - | 1,000 | 150,000 |
| 9 | 20 | 1 | - | 1,000 | 150,000 |
| 10 | 10 | 1 | - | 1,000 | 150,000 |








