
PRE-RENEWAL / SKILLS
Full Buster
#519Weapon
GS_FULLBUSTER
Skill ID519
Max level10
Damage typeWeapon
TargetAttack
Full Buster skill description
Full Buster
Max Level: 10
24Requirement: Dust 3
Skill Form: Physical attack
Description: Inflicts devastating damage to an
enemy by firing multiple bullets at once.
This skill has a small chance of causing Blind
status to the caster.
Requires Shotgun class weapon.
[Lv 1]: 400% ATK, 1.2 sec After Cast Delay,
2% chance to Blind self,consumes 2 bullets
[Lv 2]: 500% ATK, 1.4 sec After Cast Delay,
4% chance to Blind self,consumes 2 bullets
[Lv 3]: 600% ATK, 1.6 sec After Cast Delay,
6% chance to Blind self,consumes 4 bullets
[Lv 4]: 700% ATK, 1.8 sec After Cast Delay,
8% chance to Blind self,consumes 4 bullets
[Lv 5]: 800% ATK, 2.0 sec After Cast Delay,
10% chance to Blind self,consumes 6 bullets
[Lv 6]: 900% ATK, 2.2 sec After Cast Delay,
12% chance to Blind self,consumes 6 bullets
[Lv 7]: 1000% ATK, 2.4 sec After Cast Delay,
14% chance to Blind self,consumes 8 bullets
[Lv 8]: 1100% ATK, 2.6 sec After Cast Delay,
16% chance to Blind self,consumes 8 bullets
[Lv 9]: 1200% ATK, 2.8 sec After Cast Delay,
18% chance to Blind self,consumes 10 bullets
[Lv 10]: 1300% ATK, 3.0 sec After Cast Delay,
20% chance to Blind self,consumes 10 bullets
Comments: Extremely ammunition and SP
intensive but does amazing damage. Hard to
use for solo play because of the SP costs and
intense delay, but very viable in party play.
The chance to Blind checks for normal status
resistances, such as VIT and equipment
based reductions.
Requirements
Gunslinger
- Dust level 3
Resources & equipment
- Weapon
- Shotgun
- Yes
- Ammo
- Bullet
- Yes
- Ammo Amount
- Level
- 1
- Amount
- 2
- Level
- 2
- Amount
- 2
- Level
- 3
- Amount
- 4
- Level
- 4
- Amount
- 4
- Level
- 5
- Amount
- 6
- Level
- 6
- Amount
- 6
- Level
- 7
- Amount
- 8
- Level
- 8
- Amount
- 8
- Level
- 9
- Amount
- 10
- Level
- 10
- Amount
- 10
Level scaling
Database values before character stats, equipment and server-specific adjustments. A dash means that the source has no value for that level.
| Level | SP cost | Range (cells) | Hits | Action delay (ms) | Secondary duration (ms) |
|---|---|---|---|---|---|
| 1 | 20 | -9 | 1 | 1,200 | 10,000 |
| 2 | 25 | -9 | 1 | 1,400 | 10,000 |
| 3 | 30 | -9 | 1 | 1,600 | 10,000 |
| 4 | 35 | -9 | 1 | 1,800 | 10,000 |
| 5 | 40 | -9 | 1 | 2,000 | 10,000 |
| 6 | 45 | -9 | 1 | 2,200 | 10,000 |
| 7 | 50 | -9 | 1 | 2,400 | 10,000 |
| 8 | 55 | -9 | 1 | 2,600 | 10,000 |
| 9 | 60 | -9 | 1 | 2,800 | 10,000 |
| 10 | 65 | -9 | 1 | 3,000 | 10,000 |








