A red driver's hat decorated with white wings.
Str +1, Int +1, Dex +1.
If refined to 7, increase ATK and MATK by 2%.
If refined to 9, additional increase ATK and MATK by 2%.
Head Location : Upper
Account Bound
Rental Item
Property: Neutral
Dex + 4
Max HP + 500
Set Bonus
Survivor's Manteau
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Manteau [1]
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
A pair of gloves
that enhance the
wearer's concentration, enabling him to perform
amazing feats of hitting accuracy. Hit +5,
Critical +5, Dex +1
except Novice
A compact telescope designed for easy carrying.
Ideal for outdoor use, from survival and birdwatching to tracking escaped baboons.
------------------------
HIT + 10.
------------------------
For every 20 Pure STR, physical damage to Formless and Undead races + 1%.
------------------------
For every 20 Pure AGI, physical damage to Brute and Plant races + 1%.
------------------------
For every 20 Pure VIT, physical damage to Insect and Fish races + 1%.
------------------------
For every 20 Pure INT, physical damage to Demon and Demi-Human races + 1%.
------------------------
For every 20 Pure DEX, physical damage to Angel and Dragon races + 1%.
------------------------
For every 20 Pure LUK, physical damage to Doram and Human Player + 1%.
------------------------
If the total of all pure Base Stats is 600 or higher, physical damage to all races + 10%, HIT + 10.
------------------------
Set Bonus:
Portable Telescope
Rescue Whistle
Reduces After Cast Delay by 10% and Fixed Casting Time by 0.2 seconds.
Increases First Aid cooldown by 5 seconds.
When using First Aid, auto-casts Lv.5 Safety Wall on self.
------------------------
Def : 0
Location : Middle
A revised edition of an encyclopedia that is printed by a Prontera publisher. Thick and sharp-edged, this book is popularly used as a shield.
Int + 3
Dex + 2
MATK + 5
Crit + 3
If Revised Encyclopedia [1] upgrade level is +7 or higher,
Additional Crit + 2.
If upgrade level is +9 or higher,
Additional MATK + 5.
Set Bonus
Encyclopedia [2]
Revised Encyclopedia [1]
Aspd + 1% per upgrade level of Encyclopedia [2].
Set Bonus
Rental Encyclopedia [2]
Revised Encyclopedia [1]
Aspd + 1% per upgrade level of 0Rental Encyclopedia [2].
A huge ribbon worn by Piamette. Blessed with strong magical power.
MATK +10, INT +1, DEX +1.
Set Bonus
Mad Bunny
When magically attacking, a certain chance to transform into Piamette for 10 sec.
While transformed, consumes 30HP each second but adds MATK +5 for every 3 refine upgrade.
Chance to transform increases as refine goes higher.
Required LV : 30
A ring mounted with clear mysterious stone. It is rumored to be a relic of a religious leader.
Dex + 2
Increases the recovery rate of recovery skills by 2%.
A ring made of golden antlers.
It is under the protection of the moon goddess and
dramatically improves the hunter's abilities.
DEX + 7.
Physical damage against all class enemies + 10%.
Per 10 BaseLv, increase damage of Arrow Storm and Aimed Bolt by 1%.
When Warg Ride skill level 3,
each attack hit recovers SP by 3,
reduces after cast delay by 20%.
When Aimed Bolt skill level 10,
increase damage to boss monsters by 15%.
When Camouflage skill level 5,
reduce cool time of No Limits by 45s.
When Main Ranger skill level 10,
increases accuracy by 15%.
A ring that symbolizes a storm.
------------------------
DEX + 20.
------------------------
Reduce after cast delay by 15%.
------------------------
Physical damage against all class enemies + 10%.
------------------------
Perfect Hit + 15.
------------------------
Reduce damage taken from players by 3%.
------------------------
Enables to use No Limits Lv 5.
------------------------
For every 2 base level, increase Severe Rainstorm damage by 1%, up to level 240.
------------------------
When unequipped, remove No Limits effect.
------------------------
Def : 0
When equipped to Right Accessory
For every 10 base DEX,
Long-range physical damage +1%.
Stun Resistance + 3%.
Base DEX 125 or higher
Decreases Fixed Casting Time by 70%.
Increases resistance to Fire, Water, Wind, Earth properties by 5%.
------------------------
When equipped to Left Accessory
For every 10 base AGI,
ATK and MATK +1%.
Base AGI 125 or higher
Increase movement speed.
Reduce After Cast Delay by 25%.
------------------------
Def : 2
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
Position: Middle
ATK and MATK + 2%.
Dex + 1
A weird item that spreads a strange-shaped beam around the eyes.
It seems to have been made in outer space.
------------------------
Increases physical damage to all size monsters by 1%.
MATK +1%, Dex +1
------------------------
Position : Middle
A cloak worn by the merchant union of Alberta.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
------------------------
Def : 0
An ancient hero's bow from the forgotten royal family.
It looks old, but it has hidden magic, and it seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK+ 10.
Every 3 Refine levels [Arrow Storm] damage increased by 12%.
When Refine level is 9 attack speed increased (delay after attack decreased by 10%).
When Refine level is 11, distance physical damage increased by 5%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate(3%) for 7s DEX + 20, bow damage power increased by 20%.
Weapon Lv : 4
Required Lv : 100
Required Job: Ranger / Shadow Chaser Jobs
A cloak worn by the Geffen Royal Wizard Association.
------------------------
Increase all property magic damage by 20%.
------------------------
Immune to Knockback.
------------------------
For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
------------------------
For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
------------------------
When refined to +9 or higher, increase magic damage against all property enemies by 15%.
------------------------
When refined to +10 or higher, MATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
------------------------
When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
------------------------
Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
------------------------
[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
------------------------
Def : 100
A cloak worn by the Nightwatch.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 4.
------------------------
For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
------------------------
When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, ATK + 100.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
------------------------
When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
------------------------
When refined to +14 or higher, enables to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
------------------------
Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
------------------------
[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
------------------------
Def : 0
A cloak worn by Payon Royal Guards.
------------------------
Immune to Knockback.
------------------------
Increase long-range physical damage by 20%.
------------------------
For every 2 refine level, ATK + 20, CON + 2, POW + 2.
------------------------
For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
------------------------
When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
------------------------
When refined to +9 or higher, increase physical damage against all property enemies by 20%.
------------------------
When refined to +10 or higher, CRI + 20.
------------------------
When refined to +11 or higher, All Basic Status + 15.
------------------------
When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
------------------------
When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
------------------------
When refined to +14 or higher, enable to use Lv.3 Shield Spell.
------------------------
Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
------------------------
Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
------------------------
For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
------------------------
If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
------------------------
Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
------------------------
[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
------------------------
Def : 100
A blue violin with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
A blue violin with huge power.
_
Property: Neutral
Required Job: Minstrel Jobs
_
VIT + 5
DEX + 5
A blue violin with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
Property: N/A
A blue whip with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
A blue whip with huge power.
_
Property: Neutral
Required Job: Wanderer
_
VIT + 5
DEX + 5
A blue whip with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
Property: N/A
A golden violin with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
A golden violin with brutal power.
_
Property: Neutral
Required Job: Minstrel Jobs
_
VIT + 8
DEX + 8
A golden violin with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
Property: N/A
A golden whip with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
A golden whip with brutal power.
_
Property: Neutral
Required Job: Wanderer
_
VIT + 8
DEX + 8
A golden whip with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
Property: N/A
Armor engraved with Varmund's Ice Rune magic.
The engraving is amplified with the essence of ice.
------------------------
For every 25 Base DEX, CON + 1.
------------------------
When refined to +7 or higher, ATK + 5%, P.ATK + 2.
------------------------
When refined to +9 or higher, increase Critical Damage by 15%.
------------------------
When refined to +11 or higher, increase long-range physical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] CON + 5, ATK + 5%.
[Grade B] Increase long-range physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, CON + 5.
------------------------
Def : 45
Manteau engraved with Varmund's Ice Rune magic.
The engraving is amplified with the essence of ice.
------------------------
When refined to +7 or higher, ATK + 5%.
------------------------
When refined to +9 or higher, increase Critical Damage by 10%.
------------------------
When refined to +11 or higher, increase long-range physical damage by 10%.
------------------------
Set Bonus:
Ice Rune Manteau [1]
Ice Rune Armor [1]
Ice Rune Boots [1]
For every 30 Base DEX, CON + 1.
Increase long-range physical damage by 10%.
Reduce Variable Casting Time by 15%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] ATK + 5%, P.ATK + 5.
[Grade B] Increase long-range physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, P.ATK + 2.
------------------------
Def : 45
A magnificent crown created to pay tribute to the 9th sign of the zodiac, Sagittarius the Archer. Attached to the crown is a Zircon gemstone, the birthstone for those born under this sign.
Position: Upper
Dex + 2
Reduces damage taken from Fire property attacks by 7%.
If upgrade level is +7 or higher,
Aspd + 2%
If upgrade level is +8 or higher,
Agi + 2
If upgrade level is +9 or higher,
Increases long-ranged damage on targets by 5%.
If upgrade level is +10 or higher,
Adds a chance of buffing the user for 10 seconds when performing a physical attack;
Agi + 10
Dex + 10
A magnificent diadem created to pay tribute to the 9th sign of the zodiac, Sagittarius the Archer. Attached to the crown is a Zircon gemstone, the birthstone for those born under this sign.
Dex +2, Mdef +3,
Increases resistance to Fire property by 7%
If refined to 7, spell casting time -3%.
If refined to 8, when using magic attack, has a low chance of autocasting Lvl 1 Sightrasher.
If refined to 9, additional spell casting time decrease by 2%.
If refined to 10, MATK +4%.
Location : Uppper
This is something that many sailors of Alberta wear when sailing through the seven seas. It helps prevent seasickness and its bright color makes it easier to see men who have fallen overboard.
DEX + 1.
Provides 20% resistance to poison.
Indestructable.
Item Class : Headgear Defense : 1
Location : Upper Weight : 1