Set Bonus:
Evil Spell
Evil Vigor (Hyper Novice)
increases Napalm Vulcan Strike damage by 20%,
increases Ground Gravitation damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Imperial Guard)
increases Cross Rain damage by 30%,
increases Holy property magical damage by 20%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Inquisitor)
increases Explosion Blaster damage by 20%,
increases Oleum Sanctum damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Meister)
increases Triple Laser damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Hasty Fire in the Hole damage by 20%,
increases Grenades Dropping damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Only One Bullet damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Spiral Shooting damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Shadow Cross)
increases Impact Crater damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Evil Spell
Evil Vigor (Shinkiro & Shiranui)
increases Darkening Cannon damage by 20%,
increases Red Flame Cannon damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Sky Emperor)
increases Midnight Kick damage by 20%,
increases Dawn Break damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Soul Ascetic)
increases Exorcism of Malicious Soul damage by 20%,
increases Talisman of Soul Stealing damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Spirit Handler)
increases Hyunrok Cannon damage by 20%,
increases Hyunrok Breeze damage by 40%,
increases magic damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Troubadour & Trouvere)
increases Metallic Fury damage by 20%,
increases Sound Blend damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Windhawk)
increases Flame Trap and Solid Trap damage by 20%,
increases Swift Trap and Deep Blind Trap damage by 40%,
increases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
A spellbook used to enchant Experience Shadow equipment.
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When used, it will give 1 ~ 2 random options to equipment without changing the refine level.
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Existing random options will disappear.
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[Applicable Items]
Experience Shadow Weapon
Experience Shadow Shield
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Adds a chance
of reflecting magic
spells with a success
rate equal to the
compounded armor's
upgrade level multiplied by 2. When worn by
Mage class characters, this card adds MDEF +3.
(But the reflecting rate increase up to the upgrade level 10.)
A magic book that strengthens Full Tempest Shadow and Full Penetration Shadow.
Gives 1-2 random options without changing the refinement level.
Please note that the existing random option will disappear.
[Shadow Equipment listed:]
Full Penetration Shadow Earring
Full Penetration Shadow Pendant
Full Penetration Shadow Armor
Full Penetration Shadow Shoes
Full Tempest Shadow Earring
Full Tempest Shadow Pendant
Full Tempest Shadow Armor
Full Tempest Shadow Shoes
MATK + 75.
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Increases all property magic damage by 15%.
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When refined to +7, ASPD + 15%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
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[Weapon Grade Bonus]
[Grade D] MATK + 5%, MATK + 75.
[Grade C] For every 3 refine level, S.MATK +4.
[Grade B] For every 2 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 18%. When refined to +11, increases magic damage against all size enemies by 18%.
ATK + 75.
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Increases melee and long-ranged physical damage by 15%.
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When refined to +7, ASPD + 15%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
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[Weapon Grade Bonus]
[Grade D] ATK + 5%, ATK + 75.
[Grade C] For every 3 refine level, P.ATK +4.
[Grade B] For every 2 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 18%. When refined to +11, increases physical damage against all size enemies by 18%.
Has a 7% chance to auto-cast Meteor Storm level 7 when dealing normal melee physical damage.
Increases Meteor Storm damage 25% per 3 refine rate.
If refine rate is 9 or higher, has a 5% chance to auto-cast Psychic Wave level 5 when dealing normal melee physical damage.
If refine rate is 11 or higher, increases Psychic Wave damage by 40%.