Adds a chance
of reflecting magic
spells with a success
rate equal to the
compounded armor's
upgrade level multiplied by 2. When worn by
Mage class characters, this card adds MDEF +3.
(But the reflecting rate increase up to the upgrade level 10.)
MHP - 5%, MSP - 5%.
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When performing magic attacks, has a 3% chance to gain INT + 50, SPL + 15, WIS + 15 for 10 sec.
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When grade is D or higher, all property magic damage + 5%.
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When grade is C or higher, additional all property magic damage + 5%.
MATK + 15.
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Increases all property magic damage by 3%.
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When refined to +7, ASPD + 3%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 3%.
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[Weapon Grade Bonus]
[Grade D] MATK + 1%, MATK + 15.
[Grade C] When refined to +9, S.MATK +3.
[Grade B] When refined to +11, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 10%. When refined to +11, increases magic damage against all size enemies by 10%.
MATK + 30.
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Increases all property magic damage by 6%.
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When refined to +7, ASPD + 6%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 6%.
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[Weapon Grade Bonus]
[Grade D] MATK + 2%, MATK + 30.
[Grade C] When refined to +7, S.MATK +3.
[Grade B] When refined to +9, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 12%. When refined to +11, increases magic damage against all size enemies by 12%.
MATK + 60.
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Increases all property magic damage by 12%.
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When refined to +7, ASPD + 12%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 12%.
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[Weapon Grade Bonus]
[Grade D] MATK + 4%, MATK + 60.
[Grade C] For every 4 refine level, S.MATK +3.
[Grade B] For every 3 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 16%. When refined to +11, increases magic damage against all size enemies by 16%.
MATK + 75.
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Increases all property magic damage by 15%.
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When refined to +7, ASPD + 15%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
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[Weapon Grade Bonus]
[Grade D] MATK + 5%, MATK + 75.
[Grade C] For every 3 refine level, S.MATK +4.
[Grade B] For every 2 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 18%. When refined to +11, increases magic damage against all size enemies by 18%.
ATK + 15.
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Increases melee and long-ranged physical damage by 3%.
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When refined to +7, ASPD + 3%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 3%.
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[Weapon Grade Bonus]
[Grade D] ATK + 1%, ATK + 15.
[Grade C] When refined to +9, P.ATK + 3.
[Grade B] When refined to +11, POW + 1, CON + 1.
[Grade A] Increases physical damage against all property enemies by 10%. When refined to +11, increases physical damage against all size enemies by 10%.
ATK + 30.
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Increases melee and long-ranged physical damage by 6%.
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When refined to +7, ASPD + 6%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 6%.
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[Weapon Grade Bonus]
[Grade D] ATK + 2%, ATK + 30.
[Grade C] When refined to +7, P.ATK + 3.
[Grade B] When refined to +9, POW + 1, CON + 1.
[Grade A] Increases physical damage against all property enemies by 12%. When refined to +11, increases physical damage against all size enemies by 12%.
ATK + 60.
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Increases melee and long-ranged physical damage by 12%.
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When refined to +7, ASPD + 12%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 12%.
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[Weapon Grade Bonus]
[Grade D] ATK + 4%, ATK + 60.
[Grade C] For every 4 refine level, P.ATK +3.
[Grade B] For every 3 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 16%. When refined to +11, increases physical damage against all size enemies by 16%.
ATK + 75.
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Increases melee and long-ranged physical damage by 15%.
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When refined to +7, ASPD + 15%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
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[Weapon Grade Bonus]
[Grade D] ATK + 5%, ATK + 75.
[Grade C] For every 3 refine level, P.ATK +4.
[Grade B] For every 2 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 18%. When refined to +11, increases physical damage against all size enemies by 18%.
Has a 7% chance to auto-cast Meteor Storm level 7 when dealing normal melee physical damage.
Increases Meteor Storm damage 25% per 3 refine rate.
If refine rate is 9 or higher, has a 5% chance to auto-cast Psychic Wave level 5 when dealing normal melee physical damage.
If refine rate is 11 or higher, increases Psychic Wave damage by 40%.
Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by 20%.
Increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.
If refine rate is 11 or higher, increases Crimson Rock, Jack Frost, Chain Lightning and Earth Strain damage by additional 20%.
Set Bonus:
Good Spell
Good Vigor (Biolo)
increases Explosive Powder damage by 30%,
increases melee physical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Imperial Guard)
increases Overslash damage by 30%,
increases melee physical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Spiral shooting damage by 20%,
increases Only One Bullet damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Matk + 30, reduces variable casting time by 10%.
[Enchantable equipment]
Snow Flower Pendant (2nd slot)
Snow Flower Necklace (2nd slot)
Snow Flower Ring (2nd slot)
Snow Flower Earring (2nd slot)
A mana stone brimming with the frigid power of Ice Flower.
Can be enchanted onto Snow Flower equipment.
Has a 3% chance to gain Int + 50 and Matk + 25% for 10 seconds when dealing magical damage.
[Enchantable equipment]
Snow Flower Boots (2nd slot)
Snow Flower Shoes (2nd slot)