ATK + 75.
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Increases melee and long-ranged physical damage by 15%.
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When refined to +7, ASPD + 15%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
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[Weapon Grade Bonus]
[Grade D] ATK + 5%, ATK + 75.
[Grade C] For every 3 refine level, P.ATK +4.
[Grade B] For every 2 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 18%. When refined to +11, increases physical damage against all size enemies by 18%.
Increases Spark Blaster damage by 10%.
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For every 4 refine levels, increases Spark Blaster damage by additional 5%.
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When refined to +9, increases Spark Blaster damage by additional 10%.
Increases Triple Laser damage by 10%.
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For every 4 refine levels, increases Triple Laser damage by additional 5%.
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When refined to +9, increases Triple Laser damage by additional 10%.
Has a 7% chance to auto-cast Meteor Storm level 7 when dealing normal melee physical damage.
Increases Meteor Storm damage 25% per 3 refine rate.
If refine rate is 9 or higher, has a 5% chance to auto-cast Psychic Wave level 5 when dealing normal melee physical damage.
If refine rate is 11 or higher, increases Psychic Wave damage by 40%.
Set Bonus:
Good Spell
Good Vigor (Abyss Chaser)
increases Abyss Dagger damage by 20%,
increases Deft Stab damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Arch Mage)
increases Frozen Slash damage by 20%,
increases Crystal Rain damage by 40%,
increases magical damage against all property enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Cardinal)
increases Flamen damage by 20%,
increases Arbitrium damage by 40%,
increases magic damage to all attribute enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Dragon Knight)
increases Dragonic Breath damage by 20%,
increases Madness Crusher damage by 40%,
increases physical damage against all property enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Elemental Master)
increases Diamond Storm damage by 20%,
increases Terra Drive damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Hyper Novice)
increases Shield Chain Rush damage by 20%,
increases Spiral Pierce Max damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Set Bonus:
Good Spell
Good Vigor (Inquisitor)
increases Third Punishment damage by 20%,
increases First Brand damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Meister)
increases Mighty Smash damage by 20%,
increases Axe Stomp damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Spiral shooting damage by 20%,
increases Only One Bullet damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Set Bonus:
Good Spell
Good Vigor (Shadow Cross)
increases Eternal Slash damage by 20%,
increases Savage Impact damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Good Spell
Good Vigor (Shinkiro & Shiranui)
increases Huuma Shuriken - Construct damage by 20%,
increases Huuma Shuriken - Grasp damage by 40%,
iincreases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Sky Emperor)
increases Noon Blast damage by 20%,
increases Sunset Blast damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Set Bonus:
Good Spell
Good Vigor (Soul Ascetic)
increases Talisman of Four Bearing God damage by 20%,
increases Talisman of Red Phoenix damage by 40%,
increases Magic damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Spirit Handler)
increases Chulho Sonic Claw damage by 20%,
increases Hogogong Strike damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Set Bonus:
Good Spell
Good Vigor (Troubadour & Trouvere)
increases Rhythm Shooting damage by 20%,
increases Rose Blossom damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Windhawk)
increases Crescive Bolt damage by 20%,
increases Gale Storm damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Raggler Card.
Str +1, Vit +1.
Merchant Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Myst Case Card
Heirozoist Card
Luk +10
+20% Mammonite Damage
+ 2 SP per attack.
Merchant Class Bonus:
20% chance of reflecting
Magic spells.
A chance of gaining
'Old Purple Box' each time
a monster is killed.
Alchemist Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Muka Card
Holden Card
Str +4
+20% Mammonite Damage
+1 SP per attack.
+7% Max HP/SP
Alchemist Class Bonus:
A chance of auto casting
level 1 Adrenaline Rush
when attacking physically.
A low chance of obtaining
Glistening Coat and/or
Stem when defeating
monsters.
Varmund's Wisdom Essence.
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SPL +2.
MATK +4 and S.MATK +2 per 20 base SPL of the user.
If the enchanted equipment is grade D, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade C, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade B, additional S.MATK +1 per 20 base SPL.
If the enchanted equipment is grade A, additional S.MATK +2 per 20 base SPL.