Compounds On: Shoes
Max HP - 50%
Adds a permanent Level 1 Endure effect to the compounded item.
If this card is slotted into shoes refined to +15 or higher, Max HP - 35% instead.
Compounds On: Shoes
MATK +5%
MaxSP -50%
Increases Magic Damage to Demi-human and Angel monsters by 25%.
If this card is slotted into shoes refined to +15 or higher,
MATK +8%
MaxSP -50%
Increases Magic Damage to Demi-human and Angel monsters by 33% instead.
Compounds On: Weapon
Increases critical damage on targets by 20%.
Increases damage taken from all race enemies by 20%.
If compounded equipment is refined to +15 or above,
Increases critical damage on targets by 25%.
Increases damage taken from all race enemies by 15%.
Compounds On: Shoes
MaxHP +7%
MaxSP +7%
Every 15 seconds, you recover 50 HP and 10 SP.
If this card is slotted into shoes refined to +15 or higher, you recover 10 SP every 10 seconds.
Compounds On: Garment
Increases the damage of Wind and Ghost property magical attacks on targets by 50%.
Increases damage taken from all property attacks by 60%.
If compounded equipment is refined to +15 or above,
Increases the damage of Wind and Ghost property magical attacks on targets by 75%.
Increases damage taken from all property attacks by 40%.
Compounds On: Armor
Increases physical damage by 20% to Holy, Dark, Angel and Demon-type monsters.
If this card is slotted into an armor refined to +15 or higher, increases physical damage by an additional 10% to Holy, Dark, Angel and Demon-type monsters.
Compounds On: Garment
Fire/Water/Earth/Wind/Shadow/Undead Resistances +20%.
Ghost/Holy damage from enemies +100%.
If compounded equipment is refined to +15 or above,
Fire/Water/Earth/Wind/Shadow/Undead Resistances +30%.
Compounds On: Armor
Additional Flee + 10, if the user's base Vit is 110 or higher.
FLEE + 10. Additional Flee + 10, if the user's base Vit is 110 or higher.
If compounded equipment is refined to +15 or above,
Enables Level 7 Lady Luck, if the user has a Musical Instrument/Whip equipped.
FLEE + 15 instead. Additional Flee + 15 instead, if the user's base Vit is 110 or higher.
Compounds On: Armor
Adds a chance of casting Level 1 Assumptio on the user when receiving a physical or a magical attack.
If this card is slotted into an armor refined to +15 or higher, the chance of autocast in increased.
The wearer's attack will ignore the MDEF of regular monsters,
Increase Floating Casting Time by 150% and reduces SP Recovery by 150%, drains 3000 SP when the compounded headgear is unequipped.
If compounded equipment is refined to +15 and above, increase Floating Casting Time by 120%, reduces SP Recovery by 120%, drains 2000 SP when the compounded headgear is unequipped.
Series : Card
Compound : Headgear
The wearer's attack will ignore the MDEF of regular monsters,
Increase Floating Casting Time by 150% and reduces SP Recovery by 150%, drains 3000 SP when the compounded headgear is unequipped.
If compounded equipment is refined to +15 and above, increase Floating Casting Time by 120%, reduces SP Recovery by 120%, drains 2000 SP when the compounded headgear is unequipped.
Series : Card
Compound : Headgear
Property: N/A
Compounds On: Accessory
ATK + 1, Crit + 1, and Hit +1 for every 20 job levels.
Adds a chance of casting Level 2 Earthquake when receiving a physical attack.
Compounds On: Headgear
After cast delay reduced by 15%.
If this card is slotted into a headgear refined to +15 or higher, reduces after-cast delay by an additional 5%.
Compounds On: Armor
Increases damage to Fire Property monsters by 25%.
Has a low chance of auto-casting Frost Nova while being attacked.
If this card is slotted into an armor refined to +15 or higher, increases damage to Fire Property monsters by an additional 10%.
MHP -60%, MSP +50%.
when hunting monster, can get banana and its recovery rate is 50%.
if refine is over 15 , MHP -50%, MSP +50%, can get banan and its recovery rate is added 30%
MHP -60%, MSP +50%.
when hunting monster, can get banana and its recovery rate is 50%.
if refine is over 15 , MHP -50%, MSP +50%, can get banan and its recovery rate is added 30%
Property: N/A
There is a certain rate to inflict Coma status on enemies,
There is a certain rate to inflict Stunned, Cursed, Silence, Poisoned, Wound status in melee combat.
If compounded equipment is refined to +15 and above, the rate to inflict the status above is increased.
Series : Card
Compound : Weapon
There is a certain rate to inflict Coma status on enemies,
There is a certain rate to inflict Stunned, Cursed, Silence, Poisoned, Wound status in melee combat.
If compounded equipment is refined to +15 and above, the rate to inflict the status above is increased.
Series : Card
Compound : Weapon
Property: N/A
Compounds On: Weapon
Adds a 5% chance of destroying an enemy's weapon and a 4% chance of destroying its armor each time the wearer physically attacks.
If this card is slotted into a weapon refined to +15 or higher, has a 8% chance of destroying an enemy's weapon and a 6% chance of destroying its armor each time the wearer physically attacks instead.
Compounds On: Shield
Adds a 15% chance to reflect magical attacks that do not target the ground back to the attacker.
If compounded equipment is refined to +15 or above,
The chance is increase to 30% instead.
Compounds On: Headgear
Increases the SP cost of skills by 50%.
Reduces the number of gems required for skills by 1.
If this card is slotted into a headgear refined to +15 or higher, SP consumption is only increased by 35% when using skill.
Compounds On: Shoes
Enables the use of Increase Agility Level 1 skill.
If this card is slotted into shoes refined to +15 or higher, enables the use of Increase Agility Level 5 skill.
Compounds On: Armor
Reflects 15% of the received short-ranged damage back to the attacker.
If this card is slotted into an armor refined to +15 or higher, reflects 25% of the received short-ranged damage back to the attacker instead.
Compounds On: Armor
Adds a chance of casting Level 5 Grand Cross on the user when receiving a physical attack.
MHP + 5%. Additional Max HP + 5%, if the user's base Int is 110 or higher.
If compounded equipment is refined to +15 or above,
Adds a chance of casting Level 7 Grand Cross on the user when receiving a physical attack.
Max HP + 7% instead. Additional Max HP + 7% instead, if the user's base Int is 110 or higher.
Reduce 15% of normal SP amount required to perform the skill.
Series : Card
Device : Helmet
Reduce 15% of normal SP amount required to perform the skill.
Series : Card
Device : Helmet
Property: N/A
Compounds On: Armor
Adds a chance of casting Level 1 Magnetic Earth on the user when receiving a magical attack.
MATK + 3%. Additional MATK + 3%, if the user's base Dex is 110 or higher.
If compounded equipment is refined to +15 or above,
Adds a chance of casting Level 3 Magnetic Earth on the user when receiving a magical attack.
MATK + 5% instead. Additional MATK + 5% instead, if the user's base Dex is 110 or higher.
Compounds On: Weapon
Increases physical damage on Scaraba monsters by 15%.
Adds a chance of gaining Scaraba Scroll when a monster is killed.
If compounded equipment is refined to +15 or above, increases physical damage on Scaraba monsters by 25% instead.
Compounds On: Weapon
Bypass 100% of hard defense of normal monsters and players when performing a physical attack.
HP Recovery - 100%
Drains 888 HP from the user every 5 seconds.
Drains 999 HP from the user when the compounded item is equipped.
If this card is slotted into a weapon refined to +15 or higher, drains 777 HP from the user every 8 seconds instead.
Compounds On: Weapon
Reduces HP Recovery by 100%.
Adds a 5% chance of absorbing 5% of damage as HP when performing a physical attack.
If this card is slotted into a weapon refined to +15 or higher, adds a 5% chance of absorbing 10% of damage as HP when performing a physical attack instead.
Compounds On: Armor
Adds a chance of casting Level 1 Full Divestment on the attacker when receiving a physical attack.
HIT + 10. Additional Hit + 10, if the user's base Luk is 110 or higher.
If compounded equipment is refined to +15 or above,
HIT + 15 instead. Additional Hit + 15 instead, if the user's base Luk is 110 or higher.
Compounds On: Weapon
Adds a chance of casting Level 1 Storm Gust when performing a short-ranged Physical Attack.
Adds a 10% chance of inflicting Frozen on the target when performing a Physical Attack.
If this card is slotted into a weapon refined to +15 or higher, adds an additional 5% chance of inflicting Frozen on the target when performing a Physical Attack.