Account Bound
Rental Item
Property: Neutral
Dex + 4
Max HP + 500
Set Bonus
Survivor's Manteau
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Bonus
Survivor's Manteau [1]
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
A pair of gloves
that enhance the
wearer's concentration, enabling him to perform
amazing feats of hitting accuracy. Hit +5,
Critical +5, Dex +1
except Novice
A compact telescope designed for easy carrying.
Ideal for outdoor use, from survival and birdwatching to tracking escaped baboons.
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HIT + 10.
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For every 20 Pure STR, physical damage to Formless and Undead races + 1%.
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For every 20 Pure AGI, physical damage to Brute and Plant races + 1%.
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For every 20 Pure VIT, physical damage to Insect and Fish races + 1%.
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For every 20 Pure INT, physical damage to Demon and Demi-Human races + 1%.
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For every 20 Pure DEX, physical damage to Angel and Dragon races + 1%.
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For every 20 Pure LUK, physical damage to Doram and Human Player + 1%.
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If the total of all pure Base Stats is 600 or higher, physical damage to all races + 10%, HIT + 10.
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Set Bonus:
Portable Telescope
Rescue Whistle
Reduces After Cast Delay by 10% and Fixed Casting Time by 0.2 seconds.
Increases First Aid cooldown by 5 seconds.
When using First Aid, auto-casts Lv.5 Safety Wall on self.
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Def : 0
Location : Middle
A revised edition of an encyclopedia that is printed by a Prontera publisher. Thick and sharp-edged, this book is popularly used as a shield.
Int + 3
Dex + 2
MATK + 5
Crit + 3
If Revised Encyclopedia [1] upgrade level is +7 or higher,
Additional Crit + 2.
If upgrade level is +9 or higher,
Additional MATK + 5.
Set Bonus
Encyclopedia [2]
Revised Encyclopedia [1]
Aspd + 1% per upgrade level of Encyclopedia [2].
Set Bonus
Rental Encyclopedia [2]
Revised Encyclopedia [1]
Aspd + 1% per upgrade level of 0Rental Encyclopedia [2].
A huge ribbon worn by Piamette. Blessed with strong magical power.
MATK +10, INT +1, DEX +1.
Set Bonus
Mad Bunny
When magically attacking, a certain chance to transform into Piamette for 10 sec.
While transformed, consumes 30HP each second but adds MATK +5 for every 3 refine upgrade.
Chance to transform increases as refine goes higher.
Required LV : 30
A ring mounted with clear mysterious stone. It is rumored to be a relic of a religious leader.
Dex + 2
Increases the recovery rate of recovery skills by 2%.
A ring made of golden antlers.
It is under the protection of the moon goddess and
dramatically improves the hunter's abilities.
DEX + 7.
Physical damage against all class enemies + 10%.
Per 10 BaseLv, increase damage of Arrow Storm and Aimed Bolt by 1%.
When Warg Ride skill level 3,
each attack hit recovers SP by 3,
reduces after cast delay by 20%.
When Aimed Bolt skill level 10,
increase damage to boss monsters by 15%.
When Camouflage skill level 5,
reduce cool time of No Limits by 45s.
When Main Ranger skill level 10,
increases accuracy by 15%.
A ring that symbolizes a storm.
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DEX + 20.
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Reduce after cast delay by 15%.
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Physical damage against all class enemies + 10%.
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Perfect Hit + 15.
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Reduce damage taken from players by 3%.
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Enables to use No Limits Lv 5.
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For every 2 base level, increase Severe Rainstorm damage by 1%, up to level 240.
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When unequipped, remove No Limits effect.
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Def : 0
When equipped to Right Accessory
For every 10 base DEX,
Long-range physical damage +1%.
Stun Resistance + 3%.
Base DEX 125 or higher
Decreases Fixed Casting Time by 70%.
Increases resistance to Fire, Water, Wind, Earth properties by 5%.
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When equipped to Left Accessory
For every 10 base AGI,
ATK and MATK +1%.
Base AGI 125 or higher
Increase movement speed.
Reduce After Cast Delay by 25%.
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Def : 2
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
Position: Middle
ATK and MATK + 2%.
Dex + 1
A weird item that spreads a strange-shaped beam around the eyes.
It seems to have been made in outer space.
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Increases physical damage to all size monsters by 1%.
MATK +1%, Dex +1
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Position : Middle
A box containing 1 Robo Eye
This box and it's contents are account bound
Description:
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
ATK, MATK + 2%, Dex + 1
Location : Middle
A box containing 1 Robo Eye
This box and it's contents account bound
Description:
A weird item that spreads a strange-shaped beam around the eyes. It seems to have been made in outer space.
ATK, MATK + 2%, Dex + 1
Location : Middle
A cloak worn by the merchant union of Alberta.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Alberta Cape [1]
Drake Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Alberta Cape [1]
Pirate Skeleton Card
MHP + 15%.
Increase long-range physical damage by 20%.
When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%.
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Def : 0
An ancient hero's bow from the forgotten royal family.
It looks old, but it has hidden magic, and it seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK+ 10.
Every 3 Refine levels [Arrow Storm] damage increased by 12%.
When Refine level is 9 attack speed increased (delay after attack decreased by 10%).
When Refine level is 11, distance physical damage increased by 5%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate(3%) for 7s DEX + 20, bow damage power increased by 20%.
Weapon Lv : 4
Required Lv : 100
Required Job: Ranger / Shadow Chaser Jobs
A cloak worn by the Geffen Royal Wizard Association.
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Increase all property magic damage by 20%.
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Immune to Knockback.
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For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
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For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
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When refined to +9 or higher, increase magic damage against all property enemies by 15%.
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When refined to +10 or higher, MATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
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When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Geffen Cape [1]
Dracula Card
Increase magic damage against Boss enemies by 40%.
When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
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Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card
MHP + 15%.
Increase all property magic damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
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[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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Def : 100
A cloak worn by the Nightwatch.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 4.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card
Increase physical damage against Boss class enemies by 40%.
When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card
MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
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[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
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Def : 0
A cloak worn by Payon Royal Guards.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
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When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, CRI + 20.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
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When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card
Increase physical damage against Boss class enemies by 40%.
When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
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Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card
MHP + 15%.
Increase long-range physical damage by 15%.
When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
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Def : 100
A cloak worn by the Prontera Royal Knights.
ATK +20%.
Cannot be Knocked back.
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For every 2 refine level,
ATK + 20, CON + 2, CRT + 2.
For every 3 refine level,
increases Long range physical damage and Increase Critical damage by 7%.
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If refine rate is 7 or higher,
increases ATK by 15%, and attack speed (reduces delay after attack) by 10%.
If refine rate is 9 or higher,
increases physical damage against all attribute enemies by 20%.
If refine rate is 10 or higher,
CRI + 20.
If refine rate is 11 or higher,
All Basic Status + 15.
If refine rate is 12 or higher,
Increase long range physical damage by additional 15%, C.RATE + 10.
If refine rate is 13 or higher,
increases damage of Ignition Break and Cannon Spear by 50%.
If refine rate is 14 or higher,
Enable to use Shield Spell Lv.3.
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Set Bonus:
Royal Prontera Cape [1]
Baphomet Card
Increases physical damage against boss monsters by 40%.
If Garment refine rate is 14 or higher,
has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage.
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Set Bonus:
Royal Prontera Cape [1]
Chaotic Baphomet Junior Card
ATK + 15%, MHP + 15%.
If Garment refine rate is 10 or higher,
recover 250 HP and 25 SP when monsters are defeated by physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] Reduces After Cast delay by 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%.
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Def : 100
A blue violin with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
A blue violin with huge power.
_
Property: Neutral
Required Job: Minstrel Jobs
_
VIT + 5
DEX + 5
A blue violin with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
Property: N/A
A blue whip with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
A blue whip with huge power.
_
Property: Neutral
Required Job: Wanderer
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VIT + 5
DEX + 5
A blue whip with huge power.
DEX +5, VIT +5.
Weapon LV: 3
Required LV : 100
Property: N/A
A golden violin with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
A golden violin with brutal power.
_
Property: Neutral
Required Job: Minstrel Jobs
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VIT + 8
DEX + 8
A golden violin with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
Property: N/A
A golden whip with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
A golden whip with brutal power.
_
Property: Neutral
Required Job: Wanderer
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VIT + 8
DEX + 8
A golden whip with brutal power.
DEX +8, VIT +8.
Weapon LV: 3
Required LV : 120
Property: N/A
Armor engraved with Varmund's Ice Rune magic.
The engraving is amplified with the essence of ice.
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For every 25 Base DEX, CON + 1.
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When refined to +7 or higher, ATK + 5%, P.ATK + 2.
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When refined to +9 or higher, increase Critical Damage by 15%.
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When refined to +11 or higher, increase long-range physical damage by 15%.
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[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] CON + 5, ATK + 5%.
[Grade B] Increase long-range physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, CON + 5.
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Def : 45
Manteau engraved with Varmund's Ice Rune magic.
The engraving is amplified with the essence of ice.
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When refined to +7 or higher, ATK + 5%.
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When refined to +9 or higher, increase Critical Damage by 10%.
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When refined to +11 or higher, increase long-range physical damage by 10%.
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Set Bonus:
Ice Rune Manteau [1]
Ice Rune Armor [1]
Ice Rune Boots [1]
For every 30 Base DEX, CON + 1.
Increase long-range physical damage by 10%.
Reduce Variable Casting Time by 15%.
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[Grade Bonus]
[Grade D] ATK + 5%.
[Grade C] ATK + 5%, P.ATK + 5.
[Grade B] Increase long-range physical damage by 10%.
[Grade A] Reduce After Cast Delay by 10%, P.ATK + 2.
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Def : 45
If upgrade level is +7 or higher,
Dex + 7
If upgrade level is +12 or higher,
Additional Dex + 1
Increases long-ranged damage on targets by 8%.
If upgrade level is +13 or higher,
Additional Dex + 1
Increases long-ranged damage on targets by an additional 2%.