Set Bonus:
Evil Spell
Evil Vigor (Imperial Guard)
increases Cross Rain damage by 30%,
increases Holy property magical damage by 20%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Meister)
increases Triple Laser damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Hasty Fire in the Hole damage by 20%,
increases Grenades Dropping damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Only One Bullet damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Evil Spell
Evil Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Spiral Shooting damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
Set Bonus:
Evil Spell
Evil Vigor (Shadow Cross)
increases Impact Crater damage by 30%,
increases critical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Adds a chance
of reflecting magic
spells with a success
rate equal to the
compounded armor's
upgrade level multiplied by 2. When worn by
Mage class characters, this card adds MDEF +3.
(But the reflecting rate increase up to the upgrade level 10.)
MATK + 3%.
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For every 2 refine level, increase all property magical damage by 1%.
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When refined to +10 or higher, S.MATK + 2.
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Set Bonus:
Full Spell Shadow Armor
Full Spell Shadow Shoes
MATK + 2%, S.MATK + 2.
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When the total refine level of set is 18 or higher,
All property magical damage + 5%, magical damage against all size enemies + 10%.
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Set Bonus:
Full Spell Shadow Armor
Magical Spell Shadow Weapon
MATK + 3%.
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When the total refine level of set is 18 or higher,
SPL + 3, S.MATK + 3.
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Location : Armor
MATK + 3%.
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For every 2 refine level, increase all property magical damage by 1%.
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When refined to +10 or higher, S.MATK + 2.
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Set Bonus:
Full Spell Shadow Shoes
Magical Spell Shadow Shield
MATK + 3%.
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When the total refine level of set is 18 or higher,
SPL + 3, S.MATK + 3.
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Location : Shoes
Aside from the potent mana in it, this staff is famous for its ability to Mute the enemy, preventing them from casting spells.
MATK + 320, INT + 25, DEX + 25.
Magic attacks have a chance of Poisoning the enemy or casting Level 1 Silentium.
When you receive Melee Physical damage, this item creates a chance of causing Silence on your attacker.
Cannot be Upgraded.
Indestructible.
One of the hidden treasures of Geffenia , the forgotten continent.
Whoever obtains this will become the ruler of absolute zero.
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Magic damage to all size enemy + 10%.
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Every 3 Base level,
Increase Storm Gust damage by 2%.
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When learned Comet Lv 5,
Reduce SP Consumption of Jack Frost by 35,
Reduce Fix cast time of Jack Frost 100%.
When learned Jack Frost Lv 5,
Increase Comet damage by 50%,
Reduce SP Consumption of Comet by 100.
When learned Stasis Lv 5,
Increase Jack Frost and Frost Misty damage by 50%.
When learned Recognize Spell Lv 5,
Reduce After Cast Delay by 30%.
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Def : 2
MDef : 10
MHP - 5%, MSP - 5%.
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When performing magic attacks, has a 3% chance to gain INT + 50, SPL + 15, WIS + 15 for 10 sec.
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When grade is D or higher, all property magic damage + 5%.
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When grade is C or higher, additional all property magic damage + 5%.
MATK + 15.
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Increases all property magic damage by 3%.
------------------------
When refined to +7, ASPD + 3%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 3%.
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[Weapon Grade Bonus]
[Grade D] MATK + 1%, MATK + 15.
[Grade C] When refined to +9, S.MATK +3.
[Grade B] When refined to +11, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 10%. When refined to +11, increases magic damage against all size enemies by 10%.
MATK + 30.
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Increases all property magic damage by 6%.
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When refined to +7, ASPD + 6%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 6%.
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[Weapon Grade Bonus]
[Grade D] MATK + 2%, MATK + 30.
[Grade C] When refined to +7, S.MATK +3.
[Grade B] When refined to +9, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 12%. When refined to +11, increases magic damage against all size enemies by 12%.
MATK + 60.
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Increases all property magic damage by 12%.
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When refined to +7, ASPD + 12%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 12%.
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[Weapon Grade Bonus]
[Grade D] MATK + 4%, MATK + 60.
[Grade C] For every 4 refine level, S.MATK +3.
[Grade B] For every 3 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 16%. When refined to +11, increases magic damage against all size enemies by 16%.
MATK + 75.
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Increases all property magic damage by 15%.
------------------------
When refined to +7, ASPD + 15%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
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[Weapon Grade Bonus]
[Grade D] MATK + 5%, MATK + 75.
[Grade C] For every 3 refine level, S.MATK +4.
[Grade B] For every 2 refine level, SPL +1, CON +1.
[Grade A] Increases magic damage against all property enemies by 18%. When refined to +11, increases magic damage against all size enemies by 18%.