A deadly mace that is usually worn by the best fighter. It is especially designed for battles against human.
Account Bound
Property: Neutral
Str + 1
Dex + 1
Increases physical damage on Demi-Human race targets by 75%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
A one-handed sword that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Str + 1
Dex + 1
Increases physical damage on Demi-Human race targets by 75%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
A terrifying two-handed axe that is said to stimulate the nerves in order to kill humans, once it's in the wearer's hands.
Account Bound
Property: Neutral
Str + 3
Increases physical damage on Demi-Human race targets by 55%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 55%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
Vanargand is a another name of Fenrir: the God Biter, which inspired the design of this helmet.
Position: Upper
If upgrade level is +4 or less, adds a chance of restoring 1% of damage as HP/SP when performing a physical attack.
If upgrade level is +5 or higher, adds a chance of restoring additional 2% of damage as HP when performing a physical attack.
If upgrade level is +7 or higher, adds an additional chance of restoring additional 2% of damage as HP and additional 1% of damage as SP when performing a physical attack.
If upgrade level is +8 or higher, adds an additional chance of restoring additional X% of damage as HP and X% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher, adds an additional chance of restoring additional 3% of damage as HP and additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Bonus
Fenrir Chain [1]
Vanargand Helm [1]
If Vanargand Helm [1] upgrade level is +6 or higher,
ATK + 5%
Aspd + 5%
Reduces the global delay of skills by 5%.
Bypass 25% of hard defense of all race targets when performing a physical attack.
If Vanargand Helm [1] upgrade level is +8 or higher,
Additional ATK + 5%.
Additional Aspd + 10%.
Reduces the global delay of skills by an additional 10%.
Bypass an additional 25% of hard defense of all race targets when performing a physical attack.
A hairpin that looks
like a spinning windmill, but it doesn't generate
any power, though. Agi +2. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A box that contains 1 Vane Hairpin
Description:
A hairpin that looks
like a spinning windmill, but it doesn't generate
any power, though. Agi +2. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A box that contains 1 Vane Hairpin
Description:
A hairpin that looks
like a spinning windmill, but it doesn't generate
any power, though. Agi +2. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A cold, soft hat that is shaped like a Vanilmirth.
Has a certain chance
of auto-casting a Lv.1
Bolt skill with each
melee attack. Magic
Defense +5. Cannot be upgraded. Indestructible.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A box that contains 1 Vanilmirth Hat
Description:
A cold, soft hat that is shaped like a Vanilmirth.
Has a certain chance
of auto-casting a Lv.1
Bolt skill with each
melee attack. Magic
Defense +5. Cannot be upgraded. Indestructible.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A box that contains 1 Vanilmirth Hat
Description:
A cold, soft hat that is shaped like a Vanilmirth.
Has a certain chance
of auto-casting a Lv.1
Bolt skill with each
melee attack. Magic
Defense +5. Cannot be upgraded. Indestructible.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
Gloves that bring out potential capabilities of the wearer.
Adds +1 ATK and MATK based on refine level.
Increase wind property magic damage by 3%.
When refined to +7 or higher, increase wind property magic damage by additional 3%.
When refined to +9 or higher, increase wind property magic damage by additional 4%.
SET BONUS
Varetyr Shadow Weapon
Varetyr Shadow Pendant
Varetyr Shadow Earring
Increase damage of Varetyr Spear as a percentage that is equivalent to sum of its refine rates.
SET BONUS
Varetyr Shadow Weapon
Sorcerer Shadow Shield,
Ignores magical defense of all race except players by 40%, additionally ignores magical defense as a percentage that is equivalent to sum of refine rates of Varetyr Shadow Weapon/Sorcerer Shadow Shield.
Location: Weapon Weight: 0
Although it seems
that whoever made
these shoes tried to
fix his mistakes, he
didn't make these
as well as he hoped.
Increase Max HP and
SP by 20%. Increasing
the Upgrade Level
will reduce Max
SP and HP bonus,
but will increase
DEF bonus.
Jobs except Novice
Boots imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases all property magical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MATK +2%, S.MATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases all property magical damage by 10%.
When armor refined to +11 or higher,
MATK +5%.
------------------------
Set Bonus:
Varmund Death Rune Manteau[1]
Varmund Death Rune Boots[1]
Varmund Death Rune Armor[1]
increases all property magical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] MATK +3%, S.MATK +2.
[Grade B] Increases all property magical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
SPL +1 per 25 base Int of the user.
------------------------
When armor refined to +7 or higher,
MATK +5%.
When armor refined to +9 or higher,
reduces variable casting time by 10%.
When armor refined to +11 or higher,
Increases all property magical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] SPL +3, MATK +3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
POW +1 per 25 base Str of the user.
------------------------
When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] POW +3, ATK +3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases melee physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
ATK +5%.
------------------------
Set Bonus:
Varmund Fire Rune Manteau[1]
Varmund Fire Rune Boots[1]
Varmund Fire Rune Armor[1]
increases melee physical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
STA +1 per 25 base Vit of the user.
------------------------
When armor refined to +7 or higher,
MHP +5%.
When armor refined to +9 or higher,
Increases imcoming heal effectiveness by 10%.
When armor refined to +11 or higher,
Additional MaxHP +10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] STA +3, MHP +3%.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +10%.
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
additional MaxHP +5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MHP +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MHP +2%, reduces variable casting time by additional 5%.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +3%.
When refined to +9 or higher,
reduces variable casting time by 10%.
When armor refined to +11 or higher,
additional MaxHP +3%,
------------------------
Set Bonus:
Varmund Grass Rune Manteau[1]
Varmund Grass Rune Boots[1]
Varmund Grass Rune Armor[1]
MHP +10%,
reduces physical damage taken from earth property enemies by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] MHP +3%,RES +2, Mres +2.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
CON +1 per 25 base Dex of the user.
------------------------
When armor refined to +7 or higher,
ATK +5%.
When armor refined to +9 or higher,
Increases critical damage by 10%.
When armor refined to +11 or higher,
Increases long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] CON +3, ATK +3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Boots imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 5%,
reduces fixed casting time by 0.3 seconds.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] ATK +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] ATK +2%, P.ATK +2.
[Grade A] C.Rate +1.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Manteau imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
ATK +5%.
When refined to +9 or higher,
increases critical damage by 10%.
When armor refined to +11 or higher,
increases long ranged physical damage by 5%.
------------------------
Set Bonus:
Varmund Ice Rune Manteau[1]
Varmund Ice Rune Boots[1]
Varmund Ice Rune Armor[1]
increases long ranged physical damage by 5%,
reduces variable casting time by 10%.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] ATK +3%, P.ATK +2.
[Grade B] Increases long ranged physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Armor imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
Greaves imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.
------------------------
Def: 25
Armor Lv: 2
Req Level: 210
Pauldron imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.
------------------------
Def: 15
Armor Lv: 2
Req Level: 210
A ring engraved with Varmundt's rune magic.
It doesn't seem to have any special power, but you can feel a slight magic power from it.
------------------------
Def : 10
A ring engraved with Varmundt's rune magic.
The power of sharpshooter is engraved on it.
------------------------
Increase long-range physical damage by 10%.
------------------------
Reduce Variable Casting Time by 5%.
------------------------
ASPD + 5%.
------------------------
Def : 10
A ring engraved with Varmundt's rune magic.
The power of great wizard is engraved on it.
------------------------
Increase all property magic damage by 10%.
------------------------
Reduce Variable Casting Time by 5%.
------------------------
ASPD + 5%.
------------------------
Def : 10