A scarf worn by the ninjas who were hired to secure ownership of some gold mine.
Required Jobs: Kagerou/Oboro
Flee + 20
If upgrade level is +7 or higher,
Increases long-ranged damage on targets by 5%.
If upgrade level is +9 or higher,
Increases long-ranged damage on targets by an additional 5%.
Set Bonus
Golden Ninja Suit
Golden Scarf
Huuma Shuriken of Dancing Petals
Reduces the cooldown of Swirling Petal by 1 second.
Increases long-ranged damage on targets by 15%.
Set Bonus
Golden Ninja Suit
Golden Scarf
Monokage
Increases the damage of Kunai Explosion by 20%.
Increases the damage of Kunai Splash by 50%.
Developed by the Alchemy Union of the Three Countries, Endows superhuman strength, though it's only temporary.
Instantly consumes 300 of your SP and in return, decreases 50% damage received from other adventurers for 10 seconds.
A mysterious hammer that increases the refining level of Good and Evil Boots equipment by +1.
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It requires the equipment to be a minimum of +9 and lower than +12.
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When used, it will consume 14 Blacksmith Blessing as materials.
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[Applicable Items]
Boots of Good and Evil (Cardinal)
Boots of Good and Evil (Inquisitor)
Boots of Good and Evil (Soul Ascetic)
Boots of Good and Evil (Dragon Knight)
Boots of Good and Evil (Biolo)
Boots of Good and Evil (Spirit Handler)
Boots of Good and Evil (Elemental Master)
Boots of Good and Evil (Wind Hawk)
Boots of Good and Evil (Sky Emperor)
Boots of Good and Evil (Meister)
Boots of Good and Evil (Shadow Cross)
Boots of Good and Evil (Shinkiro Shiranui)
Boots of Good and Evil (Abyss Chaser)
Boots of Good and Evil (Troubadour Trouvere)
Boots of Good and Evil (Hyper Novice)
Boots of Good and Evil (Imperial Guard)
Boots of Good and Evil (Arch Mage)
Boots of Good and Evil (Night Watch)
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Set Bonus:
Good Spell
Good Vigor (Abyss Chaser)
increases Abyss Dagger damage by 20%,
increases Deft Stab damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Arch Mage)
increases Frozen Slash damage by 20%,
increases Crystal Rain damage by 40%,
increases magical damage against all property enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Biolo)
increases Explosive Powder damage by 30%,
increases melee physical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Cardinal)
increases Flamen damage by 20%,
increases Arbitrium damage by 40%,
increases magic damage to all attribute enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Dragon Knight)
increases Dragonic Breath damage by 20%,
increases Madness Crusher damage by 40%,
increases physical damage against all property enemies by 20%,
reduces after cast delay by 5%.
Set Bonus:
Good Spell
Good Vigor (Elemental Master)
increases Diamond Storm damage by 20%,
increases Terra Drive damage by 40%,
increases magical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Hyper Novice)
increases Shield Chain Rush damage by 20%,
increases Spiral Pierce Max damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Set Bonus:
Good Spell
Good Vigor (Imperial Guard)
increases Overslash damage by 30%,
increases melee physical damage by 20%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Inquisitor)
increases Third Punishment damage by 20%,
increases First Brand damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Meister)
increases Mighty Smash damage by 20%,
increases Axe Stomp damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Rifle) [1]
increases Spiral shooting damage by 20%,
increases Only One Bullet damage by 40%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Shotgun) [1]
increases The Vigilante at Night damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
reduces global cooldown by 5%.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Revolver) [1]
increases Magazine for One damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
Cri + 5.
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Set Bonus:
Good Spell
Good Vigor (Night Watch)
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
increases Wild Fire damage by 30%,
increases long ranged physical damage by 20%,
increases physical damage against all property enemies by 20%,
increases attack speed (reduces delay after attack by 5%).
Set Bonus:
Good Spell
Good Vigor (Shadow Cross)
increases Eternal Slash damage by 20%,
increases Savage Impact damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
Set Bonus:
Good Spell
Good Vigor (Shinkiro & Shiranui)
increases Huuma Shuriken - Construct damage by 20%,
increases Huuma Shuriken - Grasp damage by 40%,
iincreases physical damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Sky Emperor)
increases Noon Blast damage by 20%,
increases Sunset Blast damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Set Bonus:
Good Spell
Good Vigor (Soul Ascetic)
increases Talisman of Four Bearing God damage by 20%,
increases Talisman of Red Phoenix damage by 40%,
increases Magic damage against all property enemies by 20%,
reduces variable casting time by 5%.
Set Bonus:
Good Spell
Good Vigor (Spirit Handler)
increases Chulho Sonic Claw damage by 20%,
increases Hogogong Strike damage by 40%,
increases physical damage against all property enemies by 20%,
Cri + 5.
Set Bonus:
Good Spell
Good Vigor (Troubadour & Trouvere)
increases Rhythm Shooting damage by 20%,
increases Rose Blossom damage by 40%,
increases physical damage against all property enemies by 20%,
ASPD +5%.
Set Bonus:
Good Spell
Good Vigor (Windhawk)
increases Crescive Bolt damage by 20%,
increases Gale Storm damage by 40%,
increases physical damage against all property enemies by 20%,
CRI +5.
A box containing weapons once wielded by those with good will.
You can randomly obtain 1 weapon from the list below.
[Obtainable Items]
Punish Scepter [2]
Saint Bringer [2]
Huuma Shuriken Brilliance [2]
Jupiter Spear [2]
Holy Light Spear [2]
Lightforce Foxtail Wand [2]
Shining Light Katar [2]
Angel Wing Bow [2]
Guardian Saber [2]
Holy Light Dagger [2]
Light Power Harp [2]
Light Power Spark [2]
Lightning Splatter [2]
Justice Bomber [2]
Last Dawn [2]
Devil Hunter [2]
Lord of Glory [2]
Victory Sword [2]
Divine Buster [2]
Origin of Life [2]
Destiny Staff [2]
Blessed Bible [2]
Soul Liberator [2]
For every 2 refine levels, ATK +20.
If refine rate is 7 or higher, ASPD +10%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
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Set Bonus:
Biolab Aries Crown
Volar
Increases critical damage by 10%.
Increases Ignition Break damage by 12% per refine rate of Volar.
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Set Bonus:
Biolab Aries Crown
Vernan
Reduces the global delay of skills by 10%.
Increases Sonic Wave damage by 12% per refine rate of Vernan.
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Set Bonus:
Biolab Aries Crown
Argen Blanco
Reduces cooldown of Hundred Spears by 0.5 Seconds.
Increases Hundred Spear damage by 10% per refine rate of Argen Blanco.
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Def : 10
Location : Upper
When worn on the body, it exerts surprising power, but it is said that when that power runs out, it will eventually turn into an ugly monster and be decapitated by the hero.
MaxHP + 15%, increases resistance against all race monsters by 5%.
When equipped with Aegis System, increase movement speed and resistance against players by 5%.
Location : Upper Weight : 30
Noble Sura armor with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
Max SP +20%
If refined to 9 or higher,
Physical Damage +10% on enemies of all sizes
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
After cast delay -10%, ATK +2%,
Knuckle Arrow damage +15%
SET BONUS
Grace Knuckle Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional after cast delay -10%,
Additional ATK +3%,
Additional Knuckle Arrow damage +15%
A noble Ninja uniform with the Rune-Midgarts crest engraved on it.
ATK +100
If refined to 7 or higher,
ATK +10%
If refined to 9 or higher,
Long-ranged Physical damage +10%
SET BONUS
Grace Attack Manteau
Grace Attack Boots
Grace Attack Ring
Long-ranged Physical damage +5%,
ATK +2%, Kunai Splash damage +15%
SET BONUS
Grace Kunai Suit
Grace Attack Manteau
Grace Attack Boots
If combined refine levels are 27 or higher,
Additional Long-ranged Physical damage +5%,
Additional ATK +3%,
Additional Kunai Splash damage +15%
A noble Ninja uniform with the Rune-Midgarts crest engraved on it.
MATK +100
If refined to 7 or higher,
Variable Cast Time -20%
If refined to 9 or higher,
All elemental Magic damage +10%
SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%, MATK +2%,
Flaming Petals/Freezing Spear/
Wind Blade damage +15%
SET BONUS
Grace Ninja Suit
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%, additional Flaming Petals/
Freezing Spear/Wind Blade damage +15%