A sacred necklace said to protect its wearer. It draws out the wearer’s latent abilities.
Increases MSP by 1%.
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When refined to +7 or higher, additionally increases MSP by 1%.
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Set Bonus:
Spiritual Shadow Weapon
Spiritual Shadow Earring
Spiritual Shadow Pendant
When performing physical attacks, has a 1% chance to absorb 1% of damage as SP.
For every 10 total refine levels of the set, additionally absorbs 1% of damage as SP.
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Location : Pendant
Equipped : All Classes
A holy necklace said to protect its wearer, drawing out their latent potential.
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ATK +3%, ATK +7.
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For every 3 refine levels, melee physical damage +2%.
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When refined to +10 or higher, P.ATK +3.
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Location : Pendant
Contains both items for the Shiba Inu Set
1 Black Shiba Inu Hat and 1 Fidelity Necklace
Set bonus
When Black Shiba Inu Hat is equipped with Fidelity Necklace, while attacking has a low chance to increase Attack by an additional 30 for 5 seconds.
Refine rate of the headgear increases the chance that the additional attack power is activated.
Box Weight : 1
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Increases the damage of Magnum Break by 20%.
For every upgrade level of Swordman Shadow Pendant, increases Magnum Break damage by an additional 5%.
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
Increases the damage of Envenom by 20%.
For every upgrade level of Thief Shadow Pendant, increases Envenom damage by an additional 5%.
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
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[Tiger Cannon] damage +5%.
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When refined to +2 or higher, [Tiger Cannon] damage +2% additional.
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Location : Pendant
A sacred necklace said to protect its wearer. It draws out the wearer’s latent abilities.
MATK + 3%.
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For every 2 refine levels, increases magic damage against all property enemies by 1%.
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When refined to +10 or higher, reduces Variable Casting Time by 3%.
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Location : Pendant
Equipped : All Classes
A sacred necklace that is said to protect the wearer.
Increase damage of Reverberation by 5%.
Increase damage of Reverberation by
additional 2% per 2 refine levels.
Increases Max HP by 10 per refine level
SET BONUS
Reverberation Shadow Weapon
Reverberation Shadow Pendant
Reverberation Shadow Earring
Increase damage of Reverberation as
a percentage that is equivalent
to half the sum of its refine rate.
Location : Accessory
A box that randomly opens to 1 of the following:
-Fidelity Necklace
-Sinsuncho Hat
-Drosera Hairpin
-Black Shiba Inu Hat
-Butterfly Wing Ear
-Anemos Mask
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
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When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Pendant, ATK +15%.
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When using Gray Wolf Ring, ATK +15%.
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When using Gray Wolf Earring, MATK +15%.
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When using Gray Wolf Necklace, MATK +15%.
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When using Wolf Orb (STR) Level 1, STR +15.
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When using Wolf Orb (AGI) Level 1, AGI +15.
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When using Wolf Orb (VIT) Level 1, VIT +15.
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When using Wolf Orb (INT) Level 1, INT +15.
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When using Wolf Orb (DEX) Level 1, DEX +15.
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When using Wolf Orb (STR) Level 2, POW +15.
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When using Wolf Orb (VIT) Level 2, STA +15.
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When using Wolf Orb (AGI) Level 2, WIS +15.
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When using Wolf Orb (INT) Level 2, SPL +15.
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When using Wolf Orb (DEX) Level 2, CON +15.
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When using Wolf Orb (DEF) Level 1, DEF +300.
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When using Wolf Orb (MDEF) Level 1, MDEF +30.
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When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Speed) Level 1, ASPD +10%.
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When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
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When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
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When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
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When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
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When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
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Def : 0
Location : Upper