A Rod that has been modified for brave magicians whom face enemies in battle. It is especially designed for battles against Demi-Humans.
Account Bound
Property: Neutral
Int + 4
Dex + 3
Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack.
Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack.
Adds a 5% chance of inflicting Stun on the target when performing a magical attack.
This item is indestructible in battle.
A stone crystallized with water over a long period of time.
When performing a physical attack, adds a chance to autocast Deluge Lv.1.
Cannot be destroyed.
A coat containing the powers of a water dragon.
Required Jobs: All Jobs
Max HP + 5%
Increases the damage of Water property magical attacks on targets by 2%.
If upgrade level is +7 or higher,
Increases the damage of Water property magical attacks on targets by an additional 3%.
Reduces the damage of Wind property magical attacks on targets by 10%.
A headpiece made to resemble a water lily, lends a sense of quiet and stability to the wearer.
Position: Upper
Agi + 1
Dex + 1
Mdef + 3
HP Recovery + 5%
SP Recovery + 3%
This item cannot be upgraded.
A box that contains 1 Water Lily Crown
Description:
A training cap that
lends a sense of
quiet and stability
to the wearer.
DEX +1, Agi +1,
Magic Defense +3.
Increases HP Recovery
by 5% and SP Recovery by 3%. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A box that contains 1 Water Lily Crown
Description:
A training cap that
lends a sense of
quiet and stability
to the wearer.
DEX +1, Agi +1,
Magic Defense +3.
Increases HP Recovery
by 5% and SP Recovery by 3%. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
A hat made from a carved out watermelon. When you wear this, your heart and mind will be in Summer-mode!
This item cannot be upgraded.
Position: Upper
Vit + 1
Luk + 1
Mdef + 4
A very useful dagger for clearing obstacles in the jungle.
Property: Neutral
Increases physical damage on Plant race targets by 15%.
Reduces damage taken from Plant race enemies by 15%.
Bypass 100% of Def of Plant race targets when performing a physical attack.
A durable mask made from a fat metal plate that is usually worn by welders and Blacksmiths.
Position: Middle, Lower
Reduces damage taken from Fire property attacks by 10%.
A popular snack while taking tests. It makes one look more studious but, it's days may be numbered if it stays in somebody's mouth any longer.
Concept created during the Summer 2008 Create a headgear Contest.
Dex + 2
Hit + 3
Concept by Samias.
A popular snack while taking tests. It makes one look more studious but, it's days may be numbered if it stays in somebody's mouth any longer.
Position: Lower
Str + 1
Adds a 5% chance of endowing the users weapon with Fire property for 60 seconds.
Morocc twon Hyuke's black tail style. It doesn't seem to be moving.
ASPD + 3%, Critical + 7.
Equip with [Whikebain's Black Ears], extra critical attack damage + 10%.
Equip with [Whikebain's Black Ears], Critical +5 if [Whikebain's Black Ears]'s refined more than +7
Required lv : 45
A mask shaped like
a Whisper that feels like its always massaging
your face so it might be good for your skin.
Agi +3. Increase
Ghost damage by 10%.
Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location :
Upper, Mid, Lower
A box containing 1 Whisper Mask
Description:
A mask shaped like
a Whisper that feels like its always massaging
your face so it might be good for your skin.
Agi +3. Increase
Ghost damage by 10%.
Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location :
Upper, Mid, Lower
A box containing 1 Whisper Mask
Description:
A mask shaped like
a Whisper that feels like its always massaging
your face so it might be good for your skin.
Agi +3. Increase
Ghost damage by 10%.
Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location :
Upper, Mid, Lower
A hat decorated with white fox ears.
------------------------
POW + 3.
------------------------
Reduce damage taken from Doram and Human Player by 13%.
------------------------
Reduce damage taken from Normal and Boss enemies by 20%.
------------------------
Increase damage against all class enemies by 40%.
------------------------
For every 10 Base Level, increase damage of Shadow Hunting, Shadow Dance, Shadow Flash, and Shadow - Nightmare by 1%.
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For every refine level, POW + 1.
------------------------
When refined to +10 or higher, Perfect Hit + 25, reduce global cooltime by 20%.
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Def : 10
Location : Upper
An amulet modeled after the tail of a sacred white fox.
It is said to bring good fortune to the bearer.
------------------------
ATK + 150, POW + 3, CRI + 50.
------------------------
Increase physical damage against all class enemies by 10%.
------------------------
Reduce damage taken from Human and Doram Player by 3%.
------------------------
Reduce 16th Night cooldown by 25 seconds.
------------------------
For every 10 Base Level, increase Shadow Hunting, Shadow Dance, Shadow Flash, and Shadow - Nightmare damage by 1%.
------------------------
Def : 0
A white hat adorned with decorations entangled with machinery and plants.
POW +3
------------------------
Increases resistance to players by 13%.
------------------------
Increases resistance to Normal/Boss monsters by 20%.
------------------------
Increases physical damage to all class enemies by 40%.
------------------------
For every 10 Base Lv,
Increases Explosive Powder skill Damage by 1%.
------------------------
For every refine level, POW +1.
------------------------
When refined to +10 or higher,
Perfect Hit +25%,
reduces global cooldown by 20%.
------------------------
Location : Upper
A headgear worn by a Warrior of a fighting order. These Warriors in White tend to be physical Combat Specialists.
Str +2, Vit +2, Luk +1
Cannot be Damaged
Location: Upper
A white snake that balances naturally on your head. It's beady eyes stare into your soul.
Dex +2
If refined to +7 or higher reduces cast time by 7%
Location: Upper
Shoes of the brilliant archer guild known as Icarus.
Agi + 2
Reduces the SP cost of Aimed Bolt by 10.
Set Bonus
White Wing Boots [1]
White Wing Manteau
White Wing Suit [1]
White Wing Brooch
Aspd + 2
Increases long-ranged damage on targets by 30%.
Increases the damage of Arrow Storm by 50%.
Adds a chance of casting Level 3 Double Strafe on the target when performing a long-ranged attack, if a higher level of this skill is known, it will be cast instead.
A manteau from an archer guild known as Icarus.
Agi + 2
Flee + 10
Adds a chance of buffing the user for 7 seconds when performing a physical attack; Flee + 20.
Set Bonus
White Wing Boots [1]
White Wing Manteau
White Wing Suit [1]
White Wing Brooch
Aspd + 2
Increases long-ranged damage on targets by 30%.
Increases the damage of Arrow Storm by 50%.
Adds a chance of casting Level 3 Double Strafe on the target when performing a long-ranged attack, if a higher level of this skill is known, it will be cast instead.
Armor of the brilliant archer guild known as Icarus.
Property: Neutral
For every upgrade level of the item,
Flee + 1
Increases long-ranged damage on targets by 2%.
Set Bonus
White Wing Boots [1]
White Wing Manteau
White Wing Suit [1]
White Wing Brooch
Aspd + 2
Increases long-ranged damage on targets by 30%.
Increases the damage of Arrow Storm by 50%.
Adds a chance of casting Level 3 Double Strafe on the target when performing a long-ranged attack, if a higher level of this skill is known, it will be cast instead.
Set Bonus
Gray Wing Boots
White Wing Suit [1]
Increases critical damage on targets by 4% for every 20 base Luk.
Increased Movement Speed.
If White Wing Wing Suit [1] upgrade level is +7 or higher,
Aspd + 8%
Reduces damage taken from Demi-Human race enemies by 8%.
Increases the damage of Blitz Beat by 40%.
Increases the damage of Focused Arrow Strike by 50%.
If White Wing Wing Suit [1] upgrade level is +9 or higher,
Additional Aspd + 4%
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Increases the damage of Blitz Beat by an additional 20%.
Increases the damage of Focused Arrow Strike by an additional 25%.
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
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When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
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Def : 0
Location : Upper
Increase Only One Bullet damage by 8%.
------------------------
For every 2 refine level, CRI + 1, ATK + 4.
------------------------
For every 3 refine level, increase Only One Bullet damage by additional 2%.
------------------------
Set Bonus:
Wild Bullet Shadow Armor
Wild Bullet Shadow Shoes
ATK + 2%, P.ATK + 2,
When the total refine level of set is 15 or higher,
increase physical damage against all size enemies by 7%.
When the total refine level of set is 18 or higher,
ignore physical defense of all race monsters (except Player) by 50%.
------------------------
Set Bonus:
Wild Bullet Shadow Armor
Wild Bullet Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When the total refine level of set is 27 or higher,
Ignore physical resistance of all race monsters (except Player) by 10%.
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Location : Armor