Reduce damage taken from Players by 10%.
Reduce damage taken from normal and boss monsters by 5%.
------------------------
When refine level is 11 or higher,
All Basic Status +15, reduce global cooldown by 10%.
------------------------
When refine level is 13 or higher,
Additional All Basic Status +15 and reduce global cooldown by additional 10%.
------------------------
For every level skill of Dragon's Water Breath learned,
increases MHP and MSP by 4%,
increases damage Dragon's Water Breath by 10%.
------------------------
For every level skill of Dragon's Breath learned,
increase ranged physical damage by 4%,
increases damage Dragon's Breath by 10%.
------------------------
When learning Dragon Howling level 5.
Increase movement speed.
------------------------
Def : 12
Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
------------------------
MHP + 10%, MSP + 10%.
------------------------
For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
------------------------
For every level of Dragon Training learned, reduce After Cast Delay by 6%.
------------------------
For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
------------------------
When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
------------------------
When refined to +10 or higher, immune to knockback and Armor will be indestructible.
------------------------
When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
------------------------
Def : 120
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance AGI + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage and long ranged physical damage by 4%.
------------------------
[Grade Bonus]
[Grade D] AGI gained from the effect is increased by additional 25.
[Grade C] AGI gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 110, MSP + 10.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance DEX + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce fixed casting time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] DEX gained from the effect is increased by additional 25.
[Grade C] DEX gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, MATK + 15, healing effectiveness + 2%.
------------------------
Every 3 refine level, MHP + 80, MSP + 20.
------------------------
When refined to +9 or higher, reduce variable casting time by 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance INT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase all property magical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] INT gained from the effect is increased by additional 25.
[Grade C] INT gained from the effect is increased by additional 25.
------------------------
Def : 50
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 100, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance LUK + 175 for 10 seconds.
------------------------
When refined to +13 or higher, CRI + 7, Critical Damage + 7%, ATK + 7%.
------------------------
[Grade Bonus]
[Grade D] LUK gained from the effect is increased by additional 25.
[Grade C] LUK gained from the effect is increased by additional 25.
------------------------
Def : 65
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance STR + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] STR gained from the effect is increased by additional 25.
[Grade C] STR gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 10, MATK + 10.
------------------------
Every 3 refine level, MHP + 150, MSP + 15.
------------------------
When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
------------------------
When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce after cast delay by 5%.
------------------------
[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
------------------------
Def : 65
Crystallization of lost life force that was sucked into the cursed orb.
It contains the power of desolation.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from players by 5%.
------------------------
For every refine level,
MHP + 2%, MSP + 2%.
Reduce damage taken from Ghost property attack by 7%.
------------------------
When refined to +9 or higher,
All Basic Status + 10.
Increases physical and magic damage against all property monsters by 10%.
------------------------
When refined to +11 or higher,
Immune to Knockback.
Increases physical and magic damage against all property monsters by additional 15%.
When learned Spell Breaker Lv 5, recover 100 HP and 10 SP when defeating monsters with physical or magic attack.
Enables to use Spell Breaker Lv 5.
------------------------
When refined to +13 or higher, reduce After Cast Delay by 20%.
------------------------
Def : 38
When receiving physical or magic damage, there's a low chance to gain Vigor of General effect.
------------------------
For 10 seconds, VIT + 100, MSP + 10%.
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper
Varmund's recovery essence.
------------------------
WIS +1.
MSP +1% and increases heal effectiveness by 1% per 20 base WIS of the user.
If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
If the enchanted equipment is grade B,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
If the enchanted equipment is grade A,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
Varmund's recovery essence.
------------------------
WIS +2.
MSP +2% and increases heal effectiveness by 2% per 20 base WIS of the user.
If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
If the enchanted equipment is grade B,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
If the enchanted equipment is grade A,
Additional MSP +2% and H.PLUS +1 per 20 base WIS.
Varmund's recovery essence.
------------------------
WIS +3.
MSP +3% and increases heal effectiveness by 3% per 20 base WIS of the user.
If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
If the enchanted equipment is grade B,
Additional MSP +1% and H.PLUS +1 per 20 base WIS.
If the enchanted equipment is grade A,
Additional MSP +2% and H.PLUS +2 per 20 base WIS.
MDEF + 10.
------------------------
For every 2 refine level, MRES + 3.
------------------------
When refined to +10 or higher, MRES + 15.
------------------------
Set Bonus:
Witty Shadow Earring
Wisdom Shadow Shield
MRES + 15.
------------------------
When the total refine level of set is 18 or higher,
WIS + 3, MSP + 5%.
------------------------
Location : Earring
MDEF + 10.
------------------------
For every 2 refine level, MRES + 3.
------------------------
When refined to +10 or higher, MRES + 15.
------------------------
Set Bonus:
Witty Shadow Pendant
Witty Shadow Earring
MDEF + 15, MRES + 25.
------------------------
When the total refine level of set is 18 or higher,
MSP + 7%.
------------------------
Set Bonus:
Witty Shadow Pendant
Wisdom Shadow Weapon
MRES + 15.
------------------------
When the total refine level of set is 18 or higher,
WIS + 3, MSP + 5%.
------------------------
Location : Pendant
MSP + 5%, MSP + 300.
------------------------
When refine level is 7 or higher, additional MSP + 2%.
------------------------
When refine level is 9 or higher, additional MSP + 2%.
------------------------
When refine level is 11 or higher, additional MSP + 3%.
MSP + 5%, MSP + 400.
------------------------
When refine level is 7 or higher, additional MSP + 3%.
------------------------
When refine level is 9 or higher, additional MSP + 4%.
------------------------
When refine level is 11 or higher, additional MSP + 5%.
MSP + 5%, MSP + 450.
------------------------
When refine level is 7 or higher, additional MSP + 5%.
------------------------
When refine level is 9 or higher, additional MSP + 5%.
------------------------
When refine level is 11 or higher, additional MSP + 5%.
MHP + 5%, MSP + 5%, MHP + 1200, MSP + 250.
------------------------
When refine level is 7 or higher, additional MHP + 1% and MSP + 1%.
------------------------
When refine level is 9 or higher, additional MHP + 2% and MSP + 2%.
------------------------
When refine level is 11 or higher, additional MHP + 2% and MSP + 2%.
MHP + 5%, MSP + 5%, MHP + 1500, MSP + 300.
------------------------
When refine level is 7 or higher, additional MHP + 2% and MSP + 2%.
------------------------
When refine level is 9 or higher, additional MHP + 3% and MSP + 3%.
------------------------
When refine level is 11 or higher, additional MHP + 4% and MSP + 4%.
MHP + 5%, MSP + 5%, MHP + 2000, MSP + 350.
------------------------
When refine level is 7 or higher, additional MHP + 3% and MSP + 3%.
------------------------
When refine level is 9 or higher, additional MHP + 4% and MSP + 4%.
------------------------
When refine level is 11 or higher, additional MHP + 5% and MSP + 5%.
A gorgeous crown made with Trunk of Yggdrasil imbued with the power of
Mother Nature to the heralds of Philippine Ragnarok Online.
All Stat + 5, MHP + 100, MSP + 50
If refined to 8 and above, adds 1% to MHP and reduces fix casting time by 1% for every refine level
Location : Upper Weight : 20