Robe given to those recognized by the Gray Wolf Tribe.
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MATK + 130.
MATK + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
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Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Manteau[1]
ASPD +10%.
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Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Muffler[1]
MATK +50.
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Def : 160
Armor Lv : 1
A magic box that can refine Gray Wolf armor to +7.
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[Applicable Items]
Gray Wolf Suit
Gray Wolf Robe
Gray Wolf Manteau
Gray Wolf Muffler
Gray Wolf Boots
Gray Wolf Shoes
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Cannot be traded.
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A magic box that can refine Gray Wolf armor to +9.
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[Applicable Items]
Gray Wolf Suit
Gray Wolf Robe
Gray Wolf Manteau
Gray Wolf Muffler
Gray Wolf Boots
Gray Wolf Shoes
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Cannot be traded.
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Boots given to those recognized by the Gray Wolf Tribe.
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MaxSP + 300.
MaxSP + 50 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
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Set Bonus:
Gray Wolf Boots[1]
Gray Wolf Suit[1]
ATK +7%.
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Set Bonus:
Gray Wolf Boots[1]
Gray Wolf Robe[1]
ASPD +7%.
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Def : 70
Armor Lv : 1
Shoes given to those recognized by the Gray Wolf Tribe.
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MaxSP + 250.
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Shoes[1]
Gray Wolf Suit[1]
MaxSP +7%.
------------------------
Set Bonus:
Gray Wolf Shoes[1]
Gray Wolf Robe[1]
MATK +7%.
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Def : 70
Armor Lv : 1
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
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When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
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When using Gray Wolf Pendant, ATK +15%.
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When using Gray Wolf Ring, ATK +15%.
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When using Gray Wolf Earring, MATK +15%.
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When using Gray Wolf Necklace, MATK +15%.
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When using Wolf Orb (STR) Level 1, STR +15.
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When using Wolf Orb (AGI) Level 1, AGI +15.
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When using Wolf Orb (VIT) Level 1, VIT +15.
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When using Wolf Orb (INT) Level 1, INT +15.
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When using Wolf Orb (DEX) Level 1, DEX +15.
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When using Wolf Orb (STR) Level 2, POW +15.
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When using Wolf Orb (VIT) Level 2, STA +15.
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When using Wolf Orb (AGI) Level 2, WIS +15.
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When using Wolf Orb (INT) Level 2, SPL +15.
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When using Wolf Orb (DEX) Level 2, CON +15.
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When using Wolf Orb (DEF) Level 1, DEF +300.
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When using Wolf Orb (MDEF) Level 1, MDEF +30.
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When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Speed) Level 1, ASPD +10%.
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When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
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When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
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When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
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When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
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When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
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When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
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When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
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Def : 0
Location : Upper