
PRE-RENEWAL / ITEMS
Glorious Spear
#1426Weapon
Krieger_Onehand_Spear1
TypeWeapon
Weapon classOne-Handed Spear
Equipment positionWeapon
GenderBoth
Weight0
Buy price20 z
Sell price10 z
ATK130
Required level80
Weapon level4
Description
Physical Attack Strength to Demihuman monster +95%.
Ignore 20% of Physical Defense of Demihuman monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore Demihuman physical defense +5%, Reduces after attack delay by 5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade : Knight Class : When using [Pierce], has a chance of inflicting Lv. 2 [Fatal Wound].
Crusader Class : When attacking normally, has a chance of casting Lv. 5 [Gloria Domini].
Increase in attack speed(Dealy after attacking reduces by 5%)
Class: Onehand Spear
Attack: 130
Weight: 0
Weapon Level: 4
Level Requirement: 80
Jobs: Swordman
English Pre-Renewal client description. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Crusader
- Yes
- Knight
- Yes
- Swordman
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
- No Drop
- Yes
- No Trade
- Yes
- No Cart
- Yes
- No Storage
- Yes
- No Guild Storage
- Yes
- No Mail
- Yes
- No Auction
- Yes
Item effect script
bonus2 bAddRace,RC_DemiHuman,95;
bonus2 bAddRace,RC_Player_Human,95;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
if (getrefine()>5) {
bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
bonus bAspdRate,10;
}
if (getrefine()>8) {
if (BaseJob == Job_Knight)
bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200;
else if (BaseJob == Job_Crusader)
bonus3 bAutoSpell,"PA_PRESSURE",5,100;
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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