A Manteau that is provided to any superior commander who has the outstanding ability to support their base.
Reduces damage from Demihuman monsters by 1%.
MaxHP +50. Mdef +1.
A dignified, splendid Manteau that is provided to any warrior who brings great honor from the battlefield.
Reduces damage from Demihuman monsters by 1%.
MaxHP +50. Mdef +1.
If you desire to become an accurate and efficient warrior in battle, this might help.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MaxHP +150, Mdef +2.
When equipped with Combat Boots and Commander's Manteau,
Dex +3, MaxHP +12%.
Reduces long ranged Damage by 10% and cast delay by 25%.
Increases damage from all non-Demihuman monsters times 3.
The first report of the expedition with the Commander's seal. The report records all the information related to ecological environment, situations of the species and the expedition in another world.
Designed to be used by responsible warriors who take charge of the survival of the guild or party.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MaxHP +150, Mdef +2.
When equipped with Combat Boots and Commander's Manteau,
Int +3. MaxHP +12%.
Reduces Holy Light Casting Time by 50%.
Increases damage from all non-Demihuman monsters times 3.
Increases HP Restoration of Heal and Sanctuary by 6% when they are cast by the wearer.
When receiving physical damage, has a chance of enchanting Armor with the Ghost element for 10 seconds.
A Battle Robe that helps increase the possibility of survival. It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MaxHP +150, Mdef +2,
When equipped with Combat Boots and Commander's Manteau,
Int +3. MaxHP +12%.
Adds 20% resistance to Stun.
Increases damage from all non-Demihuman monsters times 3.
When receiving physical damage, has a chance of enchanting Armor with the Ghost element for 10 seconds.