PRE-RENEWAL / MONSTERS
Willow
PlantMediumEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 50%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 4
- HP
- 95
- Base EXP
- 5
- Job EXP
- 4
Combat
- ATK
- 9–12
- DEF
- 5
- MDEF
- 15
- 100% HIT
- 28
- 95% FLEE
- 88
Attributes
- STR
- 1
- AGI
- 4
- VIT
- 8
- INT
- 30
- DEX
- 9
- LUK
- 10
Willow drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1672 ms
- Attack Motion
- 672 ms
- Damage Motion
- 432 ms
- Ai
- 1
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Willow
7 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Morocc FieldField · moc_fild03 | 20 | No added delay | Map-wide |
Payon Forest F1Field · pay_fild01 | 10 | No added delay | Map-wide |
Payon Forest F3Field · pay_fild03 | 30 | No added delay | Map-wide |
Payon Forest F7Field · pay_fild07 | 20 | No added delay | Map-wide |
Payon Forest F8Field · pay_fild08 | 50 | No added delay | Map-wide |
Training GroundTown & interior · new_2-3 | 10 | No added delay | Map-wide |
Training GroundTown & interior · new_3-3 | 10 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Willow skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Ghost Attribute AttackWeapon · 191 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Ghost Attribute AttackWeapon · 191 | 5 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















