PRE-RENEWAL / MONSTERS
Orc Warrior
DemihumanMediumEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 50%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 24
- HP
- 1,400
- Base EXP
- 408
- Job EXP
- 160
Combat
- ATK
- 104–126
- DEF
- 10
- MDEF
- 5
- 100% HIT
- 68
- 95% FLEE
- 133
Attributes
- STR
- 1
- AGI
- 24
- VIT
- 48
- INT
- 25
- DEX
- 34
- LUK
- 10
Orc Warrior drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1864 ms
- Attack Motion
- 864 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Orc Warrior
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Field F10Field · gef_fild10 | 20 | No added delay | Map-wide |
Geffen Field F2Field · gef_fild02 | 60 | No added delay | Map-wide |
Geffen Field F3Field · gef_fild03 | 60 | No added delay | Map-wide |
West Orc VillageField · gef_fild14 | 10 | No added delay | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Wizard RealmTown & interior · job_wiz | 1 | Script controlled | 124, 98 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Orc Warrior skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 32 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | followself · cancelable: yes | always0 · 27 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | followself · cancelable: yes | always0 · 19 |
| SmokingMisc · 195 | 1 | 5% | No added delay10 h recast | idleself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





















