RENEWAL / MONSTERS
Orc Warrior
DemihumanMediumEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 25%
- FireFir
- 150%
- WindWin
- 90%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 44
- HP
- 1,047
- Base EXP
- 361
- Job EXP
- 293
Combat
- ATK
- 143–176
- MATK
- 82–101
- DEF
- 52
- MDEF
- 3
- 100% HIT
- 259
- 95% FLEE
- 205
Attributes
- STR
- 32
- AGI
- 15
- VIT
- 24
- INT
- 15
- DEX
- 16
- LUK
- 10
Orc Warrior drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1864 ms
- Attack Motion
- 864 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Orc Warrior
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Field F10Field · gef_fild10 | 179 | 5 s | Map-wide |
Geffen Field F3Field · gef_fild03 | 73 | 5 s | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Wizard RealmTown & interior · job_wiz | 1 | Script controlled | 124, 98 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Orc Warrior skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 32 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | followself · cancelable: yes | always0 · 27 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | followself · cancelable: yes | always0 · 19 |
| SmokingMisc · 195 | 1 | 5% | No added delay10 h recast | idleself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


















