- 1 per attempt to make Orcish Axe [4] at Leablem.

RENEWAL / ITEMS
Orcish Axe
#1304Weapon
Orcish_Axe
View Orcish Axe in Pre-Renewal
Item stats
- ATK
- 75
- Weight
- 150
- Weapon level
- 3
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Axe
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 3+
- Jobs
- Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Novice, Super Novice, Swordman
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Orcish Axe description & effects
An axe crafted by Orcish smiths for Orcish warriors.
Type: Weapon
Class: One-Handed Axe
Attack: 75
Property: Neutral
Weight: 150
Weapon Level: 3
Required Level: 3
Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Assassin Jobs
This item is indestructible in battle.
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),400;
bonus bBaseAtk,15*(.@r+.@weapon/2);
bonus bAspdRate,5*(.@r+.@weapon/2);
if ((.@r + .@weapon) >= 20)
bonus2 bResEff,Eff_Stun,10000;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),400;
bonus bBaseAtk,15*(.@r+.@weapon/2);
bonus bAspdRate,5*(.@r+.@weapon/2);
if ((.@r + .@weapon) >= 20)
bonus2 bResEff,Eff_Stun,10000;
Quests & NPC services
Required for
Obtained from
- Intermediate reward after ten Jellopy deliveries.
Where to get Orcish Axe
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 0.5% | 0.5% | |
![]() | 1% | 1% | |
![]() | 0.15% | 0.15% | |
![]() | 0.05% | 0.05% | |
![]() | 0.03% | 0.03% | |
![]() | 0.03% | 0.03% | |
![]() | 0.25% | 0.25% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.






