
RENEWAL / ITEMS
Orcish Sword [4]
#13437Weapon
Orcish_Sword_
Item stats
- ATK
- 90
- Slots
- 4
- Weight
- 80
- Weapon level
- 3
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 5+
- Jobs
- Alchemist, Assassin, Blacksmith, Crusader, Knight, Merchant, Novice, Rogue, Super Novice, Swordman, Thief
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus bUnbreakableWeapon;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),400;
bonus bBaseAtk,15*(.@r+.@weapon/2);
bonus bAspdRate,5*(.@r+.@weapon/2);
if ((.@r + .@weapon) >= 20)
bonus2 bResEff,Eff_Stun,10000;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),400;
bonus bBaseAtk,15*(.@r+.@weapon/2);
bonus bAspdRate,5*(.@r+.@weapon/2);
if ((.@r + .@weapon) >= 20)
bonus2 bResEff,Eff_Stun,10000;



