RENEWAL / MONSTERS
Orc Lady
#1452DemihumanMediumEarth 2
Level45
HP1,145
SP1
Base EXP0
Job EXP0
Base ATK93
Base MATK33
DEF83
MDEF17
STR36
AGI11
VIT28
INT10
DEX57
LUK5
100% HIT256
95% FLEE247
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1050 ms
- Attack Motion
- 900 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Earth 2 defenseNeutral100%
Water100%
Earth0%
Fire175%
Wind80%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Orc Lady
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Time Limit FightTown & interior · force_1-1 | 1 | Script controlled | 183, 173 | Source ↗ |
Time Limit FightTown & interior · force_1-1 | 1 | Script controlled | 173, 173 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Increase AgilityMagic · 29 | 1 | 5% | 0.7 s5 s recast | followself · cancelable: no | always0 |
Increase AgilityMagic · 29 | 1 | 5% | 0.7 s5 s recast | chaseself · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

