RENEWAL / MONSTERS
Orc Baby
DemihumanSmallEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 25%
- FireFir
- 150%
- WindWin
- 90%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 43
- HP
- 904
- Base EXP
- 352
- Job EXP
- 285
Combat
- ATK
- 126–155
- MATK
- 70–77
- DEF
- 49
- MDEF
- 3
- 100% HIT
- 244
- 95% FLEE
- 219
Attributes
- STR
- 25
- AGI
- 1
- VIT
- 32
- INT
- 20
- DEX
- 31
- LUK
- 35
Orc Baby drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 672 ms
- Attack Motion
- 864 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Orc Baby
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Field F10Field · gef_fild10 | 27 | 5 s | Map-wide |
Geffen Field F3Field · gef_fild03 | 24 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Orc Baby skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | idleself · cancelable: no | slavele0 · 28 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | attackself · cancelable: no | slavele0 · 28 |
| Follower SummonsMagic · 196 | 2 | 100% | No added delay1.67 h recast | idleself · cancelable: yes | slavele0 · 1023 |
| Follower SummonsMagic · 196 | 2 | 100% | No added delay1.67 h recast | attackself · cancelable: yes | slavele0 · 1023 |
| Follower SummonsMagic · 196 | 2 | 100% | No added delay1.67 h recast | chaseself · cancelable: yes | slavele0 · 1023 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













