PRE-RENEWAL / MONSTERS
Crab
#1073FishSmallWater 1
Level20
HP2,451
SP1
Base EXP163
Job EXP101
ATK (min)71
ATK (max)81
DEF35
MDEF0
STR18
AGI20
VIT15
INT0
DEX36
LUK15
100% HIT60
95% FLEE131
Combat details
- Attack Range
- 1 cells
- Skill Range
- 7 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 992 ms
- Attack Motion
- 792 ms
- Damage Motion
- 360 ms
- Ai
- 1
- Class
- Normal
Behavior & elements
Elemental damage received
Water 1 defenseNeutral100%
Water25%
Earth100%
Fire50%
Wind175%
Poison100%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Crab CardCard · 4153 | 0.01% | 0.01% | Cannot be stolen |
Crab ShellMiscellaneous · 964 | 55% | 55% | |
NipperMiscellaneous · 960 | 15% | 15% | |
Rough EluniumMiscellaneous · 757 | 0.37% | 0.37% | |
Star DustMiscellaneous · 1001 | 0.13% | 0.13% | |
StoneMiscellaneous · 7049 | 7% | 7% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Crab
4 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Beacon Island, PharosField · cmd_fild07 | 3 | 1 min | 240, 107Area ±40, ±90 | Source ↗ |
Beacon Island, PharosField · cmd_fild07 | 2 | 1 min | 100, 175Area ±60, ±90 | Source ↗ |
Kokomo BeachField · cmd_fild02 | 20 | No added delay | Map-wide | Source ↗ |
Kokomo BeachField · cmd_fild04 | 20 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
1| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Water Attribute AttackWeapon · 184 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








