PRE-RENEWAL / MONSTERS
Vadon
FishSmallWater 1
Elemental damage received Water 1 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 100%
- FireFir
- 50%
- WindWin
- 175%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 19
- HP
- 1,017
- Base EXP
- 135
- Job EXP
- 85
Combat
- ATK
- 74–85
- DEF
- 20
- MDEF
- 0
- 100% HIT
- 58
- 95% FLEE
- 130
Attributes
- STR
- 1
- AGI
- 19
- VIT
- 16
- INT
- 10
- DEX
- 36
- LUK
- 15
Vadon drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1632 ms
- Attack Motion
- 432 ms
- Damage Motion
- 540 ms
- Ai
- 17
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Vadon
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Undersea Tunnel B1Dungeon · iz_dun00 | 15 | No added delay | Map-wide |
Undersea Tunnel B2Dungeon · iz_dun01 | 60 | No added delay | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Wizard RealmTown & interior · job_wiz | 1 | Script controlled | 109, 165 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Vadon skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Stun AttackWeapon · 179 | 2 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















