PRE-RENEWAL / MONSTERS
Mastering
PlantMediumWater 1
Elemental damage received Water 1 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 100%
- FireFir
- 50%
- WindWin
- 175%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 2
- HP
- 2,415
- Base EXP
- 30
- Job EXP
- 10
Combat
- ATK
- 18–24
- DEF
- 0
- MDEF
- 10
- 100% HIT
- 24
- 95% FLEE
- 94
Attributes
- STR
- 1
- AGI
- 2
- VIT
- 2
- INT
- 0
- DEX
- 17
- LUK
- 60
Mastering drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1072 ms
- Attack Motion
- 672 ms
- Damage Motion
- 480 ms
- Ai
- 21
- Class
- Boss
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Mastering
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
El Mes PlateauField · yuno_fild04 | 1 | 1 h + 0–30 min | Map-wide |
Labyrinth Forest F3Dungeon · prt_maze03 | 1 | 32 min + 0–2.5 min | 23, 23Area ±70, ±70 |
Payon Forest F4Field · pay_fild04 | 1 | 1 h + 0–30 min | Map-wide |
Toy Factory WarehouseDungeon · xmas_dun01 | 1 | 30 min + 0–15 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Mastering skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Follower SummonsMagic · 196 | 5 | 100% | 2 s1 min recast | attackself · cancelable: no | slavele3 · 1002 |
| Follower SummonsMagic · 196 | 5 | 100% | 2 s1 min recast | idleself · cancelable: no | slavele3 · 1002 |
| Follower SummonsMagic · 196 | 10 | 100% | No added delayNo added delay recast | idleself · cancelable: no | onspawn0 · 1002 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
| Water Attribute AttackWeapon · 184 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














