PRE-RENEWAL / MONSTERS
Plankton
#1161PlantSmallWater 3
Level10
HP354
SP1
Base EXP23
Job EXP18
ATK (min)26
ATK (max)31
DEF0
MDEF5
STR1
AGI10
VIT10
INT0
DEX15
LUK0
100% HIT40
95% FLEE100
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 2208 ms
- Attack Motion
- 1008 ms
- Damage Motion
- 324 ms
- Ai
- 1
- Class
- Normal
Behavior & elements
Elemental damage received
Water 3 defenseNeutral100%
Water-25%
Earth100%
Fire0%
Wind200%
Poison50%
Holy100%
Dark100%
Ghost50%
Undead50%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
AlcoholMiscellaneous · 970 | 0.04% | 0.04% | |
Concentration PotionConsumable · 645 | 0.5% | 0.5% | |
Dew Laden MossConsumable · 630 | 0.2% | 0.2% | |
Empty BottleMiscellaneous · 713 | 10% | 10% | |
GarletMiscellaneous · 910 | 3% | 3% | |
Plankton CardCard · 4024 | 0.01% | 0.01% | Cannot be stolen |
Single CellMiscellaneous · 1052 | 90% | 90% | |
Sticky MucusMiscellaneous · 938 | 7% | 7% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Plankton
3 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Prontera Culvert F2Town & interior · prt_sewb2 | 30 | No added delay | Map-wide | Source ↗ |
Undersea Tunnel B1Dungeon · iz_dun00 | 65 | No added delay | Map-wide | Source ↗ |
Undersea Tunnel B2Dungeon · iz_dun01 | 10 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
1| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Water Attribute AttackWeapon · 184 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










