PRE-RENEWAL / MONSTERS
Dragon Fly
InsectSmallWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 8
- HP
- 2,400
- Base EXP
- 88
- Job EXP
- 44
Combat
- ATK
- 22–27
- DEF
- 40
- MDEF
- 0
- 100% HIT
- 48
- 95% FLEE
- 100
Attributes
- STR
- 1
- AGI
- 20
- VIT
- 8
- INT
- 15
- DEX
- 17
- LUK
- 5
Dragon Fly drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 1076 ms
- Attack Motion
- 576 ms
- Damage Motion
- 480 ms
- Ai
- 21
- Class
- Boss
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dragon Fly
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Sograt Desert F18Field · moc_fild18 | 1 | 1 h + 0–30 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Dragon Fly skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Follower SummonsMagic · 196 | 5 | 100% | 2 s1 min recast | attackself · cancelable: no | slavele0 · 1011 |
| Follower SummonsMagic · 196 | 5 | 100% | 2 s1 min recast | idleself · cancelable: no | slavele0 · 1011 |
| Follower SummonsMagic · 196 | 8 | 100% | No added delayNo added delay recast | idleself · cancelable: no | onspawn0 · 1011 |
| Silence AttackWeapon · 178 | 5 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Silence AttackWeapon · 178 | 5 | 5% | 0.7 s5 s recast | chasetarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
| Wind Attribute AttackWeapon · 187 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













