PRE-RENEWAL / MONSTERS
Stainer
InsectSmallWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 16
- HP
- 538
- Base EXP
- 105
- Job EXP
- 70
Combat
- ATK
- 53–64
- DEF
- 10
- MDEF
- 0
- 100% HIT
- 76
- 95% FLEE
- 121
Attributes
- STR
- 1
- AGI
- 40
- VIT
- 16
- INT
- 5
- DEX
- 30
- LUK
- 5
Stainer drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1688 ms
- Attack Motion
- 1188 ms
- Damage Motion
- 612 ms
- Ai
- 17
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Stainer
6 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Labyrinth Forest F1Dungeon · prt_maze01 | 5 | 2 min + 0–40 s | 139, 140Area ±21, ±21 |
Mt.Mjolnir North AreaTown & interior · mjolnir_01 | 20 | No added delay | Map-wide |
Mt.Mjolnir South AreaTown & interior · mjolnir_06 | 70 | No added delay | Map-wide |
Mt.Mjolnir South FoothillsTown & interior · mjolnir_09 | 20 | No added delay | Map-wide |
Schwartzvald Guards CampField · yuno_fild09 | 20 | No added delay | Map-wide |
Yuno FieldField · yuno_fild10 | 20 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Stainer skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| KeepingNone · 201 | 1 | 20% | No added delay5 s recast | attackself · cancelable: yes | attackpcge2 |
| Silence AttackWeapon · 178 | 2 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


















