PRE-RENEWAL / MONSTERS
Dokebi
DemonSmallDark 1
Elemental damage received Dark 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 75%
- UndeadUnd
- 0%
- Level
- 33
- HP
- 2,697
- Base EXP
- 889
- Job EXP
- 455
Combat
- ATK
- 197–249
- DEF
- 0
- MDEF
- 10
- 100% HIT
- 103
- 95% FLEE
- 177
Attributes
- STR
- 50
- AGI
- 50
- VIT
- 40
- INT
- 35
- DEX
- 69
- LUK
- 40
Dokebi drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1156 ms
- Attack Motion
- 456 ms
- Damage Motion
- 384 ms
- Ai
- 17
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dokebi
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Payon Cave F5Dungeon · pay_dun04 | 40 | No added delay | Map-wide |
Payon Forest F10Field · pay_fild10 | 70 | No added delay | Map-wide |
Scripted encounters 18 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Dokebi skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Adrenaline RushWeapon · 111 | 1 | 5% | 1.5 s5 s recast | attackself · cancelable: no | always0 |
Adrenaline RushWeapon · 111 | 1 | 5% | 1.5 s5 s recast | chaseself · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 2 |
MammoniteWeapon · 42 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





















