PRE-RENEWAL / MONSTERS
Mantis
#1139InsectMediumEarth 1
Level26
HP2,472
SP1
Base EXP393
Job EXP248
ATK (min)118
ATK (max)149
DEF10
MDEF0
STR1
AGI26
VIT24
INT5
DEX45
LUK15
100% HIT72
95% FLEE146
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1528 ms
- Attack Motion
- 660 ms
- Damage Motion
- 432 ms
- Ai
- 09
- Class
- Normal
Behavior & elements
Elemental damage received
Earth 1 defenseNeutral100%
Water100%
Earth100%
Fire150%
Wind50%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
EmeraldMiscellaneous · 721 | 0.1% | 0.1% | |
Green LiveMiscellaneous · 993 | 1.1% | 1.1% | |
Mantis CardCard · 4079 | 0.01% | 0.01% | Cannot be stolen |
Mantis ScytheMiscellaneous · 1031 | 90% | 90% | |
Red HerbRestorative · 507 | 6.5% | 6.5% | |
Rough EluniumMiscellaneous · 757 | 0.7% | 0.7% | |
ScellMiscellaneous · 911 | 14% | 14% | |
Solid ShellMiscellaneous · 943 | 2.5% | 2.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Mantis
13 static spawnsScripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Wizard RealmTown & interior · job_wiz | 1 | Script controlled | 127, 86 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.



















