PRE-RENEWAL / MONSTERS
Mantis
InsectMediumEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 50%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 26
- HP
- 2,472
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 118–149
- DEF
- 10
- MDEF
- 0
- 100% HIT
- 72
- 95% FLEE
- 146
Attributes
- STR
- 1
- AGI
- 26
- VIT
- 24
- INT
- 5
- DEX
- 45
- LUK
- 15
Mantis drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1528 ms
- Attack Motion
- 660 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Mantis
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 5 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 23, 174 |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 18, 173 |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 33, 173 |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 26, 181 |
Time Limit FightTown & interior · force_3-1 | 1 | Script controlled | 173, 173 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Mantis skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





