RENEWAL / MONSTERS
Mantis
#1457InsectMediumEarth 1
Level65
HP2,363
SP1
Base EXP0
Job EXP0
Base ATK199
Base MATK31
DEF90
MDEF0
STR55
AGI33
VIT24
INT5
DEX46
LUK15
100% HIT298
95% FLEE256
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1528 ms
- Attack Motion
- 660 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Earth 1 defenseNeutral100%
Water100%
Earth25%
Fire150%
Wind90%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Mantis
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 5 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 23, 174 | Source ↗ |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 18, 173 | Source ↗ |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 33, 173 | Source ↗ |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 26, 181 | Source ↗ |
Time Limit FightTown & interior · force_3-1 | 1 | Script controlled | 173, 173 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
