Game version
PRE-RENEWAL / MONSTERS

Martin

#1145BruteSmallEarth 2

MARTIN

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Martin

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Level18
HP1,109
SP1
Base EXP134
Job EXP86
ATK (min)52
ATK (max)63
DEF0
MDEF5
STR12
AGI18
VIT30
INT15
DEX15
LUK5
100% HIT56
95% FLEE108

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
300 ms
Attack Delay
1480 ms
Attack Motion
480 ms
Damage Motion
480 ms
Ai
1
Class
Normal

Behavior & elements

Passive

Elemental damage received

Earth 2 defense
Neutral100%
Water100%
Earth50%
Fire175%
Wind25%
Poison125%
Holy100%
Dark100%
Ghost75%
Undead75%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Martin

4 static spawns
MapAmountRespawn delayPositionReference
Labyrinth Forest F1Labyrinth Forest F1Dungeon · prt_maze0152 min + 0–40 s59, 180Area ±21, ±21Source ↗
Mjolnir Dead Pit F1Mjolnir Dead Pit F1Dungeon · mjo_dun0120No added delayMap-wideSource ↗
Mjolnir Dead Pit F2Mjolnir Dead Pit F2Dungeon · mjo_dun0260No added delayMap-wideSource ↗
Mjolnir Dead Pit F3Mjolnir Dead Pit F3Dungeon · mjo_dun035No added delayMap-wideSource ↗

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

3
SkillLevelChanceCast / delayState & targetCondition
Earth Attribute AttackWeapon · 185120%No added delay5 s recastattacktarget · cancelable: yesalways0
HidingHidingNone · 51120%0.5 s5 s recastattackself · cancelable: nomyhpltmaxrate30
Sand AttackSand AttackWeapon · 14915%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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