PRE-RENEWAL / MONSTERS
Smokie
BruteSmallEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 50%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 18
- HP
- 641
- Base EXP
- 134
- Job EXP
- 86
Combat
- ATK
- 61–72
- DEF
- 0
- MDEF
- 10
- 100% HIT
- 56
- 95% FLEE
- 119
Attributes
- STR
- 1
- AGI
- 18
- VIT
- 36
- INT
- 25
- DEX
- 26
- LUK
- 35
Smokie drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1576 ms
- Attack Motion
- 576 ms
- Damage Motion
- 420 ms
- Ai
- 17
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Smokie
5 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Ayothaya Field F1Field · ayo_fild01 | 30 | No added delay | Map-wide |
Geffen Field F2Field · gef_fild02 | 10 | No added delay | Map-wide |
Labyrinth Forest F1Dungeon · prt_maze01 | 5 | 2 min + 0–40 s | 99, 60Area ±21, ±21 |
Payon Forest F9Field · pay_fild09 | 80 | No added delay | Map-wide |
Prontera FieldField · prt_fild03 | 40 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Smokie skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | lootself · cancelable: yes | always0 · 2 |
HealMagic · 28 | 5 | 100% | No added delay5 s recast | idleself · cancelable: yes | mystatusonhiding |
HidingNone · 51 | 1 | 5% | 0.5 s5 s recast | attackself · cancelable: no | myhpltmaxrate50 |
| ProvocationNone · 194 | 1 | 2% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





















