RENEWAL / MONSTERS
Smokie
BruteSmallEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 25%
- FireFir
- 150%
- WindWin
- 90%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 29
- HP
- 414
- Base EXP
- 235
- Job EXP
- 176
Combat
- ATK
- 68–79
- MATK
- 41–48
- DEF
- 26
- MDEF
- 0
- 100% HIT
- 263
- 95% FLEE
- 201
Attributes
- STR
- 16
- AGI
- 34
- VIT
- 16
- INT
- 5
- DEX
- 27
- LUK
- 5
Smokie drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1576 ms
- Attack Motion
- 576 ms
- Damage Motion
- 420 ms
- Ai
- 17
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Smokie
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Ayothaya Field F1Field · ayo_fild01 | 40 | 5 s | Map-wide |
Geffen Field F5Field · gef_fild05 | 20 | 5 s | Map-wide |
Labyrinth Forest F1Dungeon · prt_maze01 | 5 | 2 min + 0–40 s | 99, 60Area ±21, ±21 |
Mt.Mjolnir South AreaTown & interior · mjolnir_06 | 70 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Smokie skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | lootself · cancelable: yes | always0 · 2 |
HealMagic · 28 | 5 | 100% | No added delay5 s recast | idleself · cancelable: yes | mystatusonhiding |
HidingNone · 51 | 1 | 5% | 0.5 s5 s recast | attackself · cancelable: no | myhpltmaxrate50 |
| ProvocationNone · 194 | 1 | 2% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.



















