PRE-RENEWAL / MONSTERS
Savage Babe
#1167BruteSmallEarth 1
Level7
HP182
SP1
Base EXP14
Job EXP12
ATK (min)20
ATK (max)25
DEF0
MDEF0
STR1
AGI7
VIT14
INT5
DEX12
LUK35
100% HIT34
95% FLEE94
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 1624 ms
- Attack Motion
- 624 ms
- Damage Motion
- 576 ms
- Ai
- 1
- Class
- Normal
Behavior & elements
Elemental damage received
Earth 1 defenseNeutral100%
Water100%
Earth100%
Fire150%
Wind50%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Animal SkinMiscellaneous · 919 | 90% | 90% | |
ArrowAmmo · 1750 | 10% | 10% | |
Axe [4]Weapon · 1302 | 1% | 1% | |
FeatherMiscellaneous · 949 | 8.5% | 8.5% | |
MeatRestorative · 517 | 5% | 5% | |
PhraconMiscellaneous · 1010 | 0.8% | 0.8% | |
Savage Babe CardCard · 4017 | 0.01% | 0.01% | Cannot be stolen |
Sweet MilkConsumable · 627 | 0.4% | 0.4% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Savage Babe
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Prontera Field F10Field · prt_fild10 | 40 | No added delay | Map-wide | Source ↗ |
Prontera Field F9Field · prt_fild09 | 70 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 19 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












