Game version
PRE-RENEWAL / MONSTERS

Fabre

InsectSmallEarth 1

FABRE_

Renewal
ANIMATION VIEWER

Fabre

Loading original animations…

Elemental damage received Earth 1 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
150%
WindWin
50%
PoisonPoi
125%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
1
HP
30
Base EXP
1
Job EXP
0

Combat

ATK
4–7
DEF
0
MDEF
0
100% HIT
23
95% FLEE
80

Attributes

STR
1
AGI
2
VIT
1
INT
1
DEX
4
LUK
5
AggressiveDetects hidden

Fabre drops

Your rates
5%
0.8%
2%
0.02%
2.5%
20%
3.5%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
400 ms
Attack Delay
1672 ms
Attack Motion
672 ms
Damage Motion
480 ms
Ai
4
Class
Normal

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Fabre

23 static spawns
MapAmountRespawn delayPosition
Mushroom FarmMushroom FarmTown & interior · job_thief150No added delayMap-wide
Swordman Test HallSwordman Test HallTown & interior · job_sword131 min + 0–30 s35, 79
Swordman Test HallSwordman Test HallTown & interior · job_sword131 min + 0–30 s50, 108
Swordman Test HallSwordman Test HallTown & interior · job_sword131 min + 0–30 s61, 28
Swordman Test HallSwordman Test HallTown & interior · job_sword131 min + 0–30 s61, 92
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s110, 112
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s161, 94
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s130, 76
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s103, 58
Swordman Test HallSwordman Test HallTown & interior · job_sword151 min + 0–30 s130, 24
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s201, 36
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s201, 16
Swordman Test HallSwordman Test HallTown & interior · job_sword131 min + 0–30 s239, 44
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s239, 76
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s231, 101
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s234, 117
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s198, 91
Swordman Test HallSwordman Test HallTown & interior · job_sword121 min + 0–30 s200, 63
Training GroundTraining GroundTown & interior · new_1-35No added delayMap-wide
Training GroundTraining GroundTown & interior · new_2-35No added delayMap-wide
Training GroundTraining GroundTown & interior · new_3-35No added delayMap-wide
Training GroundTraining GroundTown & interior · new_4-35No added delayMap-wide
Training GroundTraining GroundTown & interior · new_5-35No added delayMap-wide
Scripted encounters 8 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

MapAmountRespawn delayPosition
Sage RealmSage RealmTown & interior · job_sage1Script controlled103, 110
Sage RealmSage RealmTown & interior · job_sage1Script controlled128, 110
Sage RealmSage RealmTown & interior · job_sage1Script controlled103, 85
Sage RealmSage RealmTown & interior · job_sage1Script controlled128, 85
Sage RealmSage RealmTown & interior · job_sage1Script controlled107, 106
Sage RealmSage RealmTown & interior · job_sage1Script controlled124, 106
Sage RealmSage RealmTown & interior · job_sage1Script controlled107, 89
Sage RealmSage RealmTown & interior · job_sage1Script controlled124, 89

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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