PRE-RENEWAL / MONSTERS
Zealotus
DemihumanMediumNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 0%
- UndeadUnd
- 100%
- Level
- 63
- HP
- 18,300
- Base EXP
- 3,608
- Job EXP
- 2,304
Combat
- ATK
- 700–850
- DEF
- 10
- MDEF
- 15
- 100% HIT
- 168
- 95% FLEE
- 263
Attributes
- STR
- 70
- AGI
- 85
- VIT
- 40
- INT
- 30
- DEX
- 125
- LUK
- 60
Zealotus drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 800 ms
- Attack Motion
- 2112 ms
- Damage Motion
- 768 ms
- Ai
- 13
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Zealotus
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Glastheim Underground Prison B2Dungeon · gl_prison1 | 1 | 1 h + 0–30 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Zealotus skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 30 |
| Follower SummonsMagic · 196 | 3 | 100% | 2 s1 min recast | idleself · cancelable: no | slavele0 · 1257 |
| Guided AttackWeapon · 172 | 3 | 5% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
| LickWeapon · 206 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 10 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| StopNone · 342 | 1 | 5% | No added delay30 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















