PRE-RENEWAL / MONSTERS
Sasquatch
#1243BruteLargeNeutral 3
Level30
HP3,163
SP1
Base EXP529
Job EXP319
ATK (min)250
ATK (max)280
DEF5
MDEF0
STR75
AGI25
VIT60
INT10
DEX34
LUK20
100% HIT75
95% FLEE139
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1260 ms
- Attack Motion
- 192 ms
- Damage Motion
- 192 ms
- Ai
- 21
- Class
- Normal
Behavior & elements
Elemental damage received
Neutral 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost0%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Bear's FootskinMiscellaneous · 948 | 50% | 50% | |
FeatherMiscellaneous · 949 | 10% | 10% | |
OpalMiscellaneous · 727 | 0.3% | 0.3% | |
Panda HatArmor · 5030 | 0.01% | 0.01% | |
Rough EluniumMiscellaneous · 757 | 0.9% | 0.9% | |
Sasquatch CardCard · 4216 | 0.01% | 0.01% | Cannot be stolen |
White HerbRestorative · 509 | 8% | 8% | |
ZargonMiscellaneous · 912 | 7.5% | 7.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Sasquatch
3 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Labyrinth Forest F2Dungeon · prt_maze02 | 1 | 15 min + 0–40 s | Map-wide | Source ↗ |
Lutie FieldField · xmas_fild01 | 20 | No added delay | Map-wide | Source ↗ |
Marozka's CaveTown & interior · mosk_que | 15 | 10 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 6 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
EndureWeapon · 8 | 1 | 50% | No added delay10 s recast | chaseself · cancelable: yes | longrangeattacked |
Spear StabWeapon · 58 | 10 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












