PRE-RENEWAL / MONSTERS
Antonio
#1247PlantMediumHoly 3
Level10
HP10
SP1
Base EXP3
Job EXP2
ATK (min)13
ATK (max)20
DEF100
MDEF0
STR1
AGI1
VIT1
INT50
DEX100
LUK100
100% HIT31
95% FLEE185
Stats & combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 720 ms
- Attack Motion
- 720 ms
- Damage Motion
- 432 ms
- Ai
- 1
- Class
- Normal
Behavior & elements
Elemental damage received
Holy 3 defenseNeutral100%
Water25%
Earth25%
Fire25%
Wind25%
Poison25%
Holy-50%
Dark175%
Ghost25%
Undead150%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Antonio drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Antonio CardCard · 4243 | 0.01% | 0.01% | Cannot be stolen |
CandyRestorative · 529 | 55% | 55% | |
Candy CaneRestorative · 530 | 55% | 55% | |
Gift BoxConsumable · 644 | 2% | 2% | |
Piece of CakeRestorative · 539 | 10% | 10% | |
Red StockingMiscellaneous · 7034 | 100% | 100% | |
Santa HatArmor · 2236 | 2.5% | 2.5% | |
Well-baked CookieRestorative · 538 | 15% | 15% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Antonio skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| RunMisc · 354 | 1 | 100% | No added delayNo added delay recast | attackself · cancelable: yes | always0 |
| RunMisc · 354 | 1 | 100% | No added delayNo added delay recast | chaseself · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 10% | No added delay5 s recast | attackself · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 10% | No added delay5 s recast | idleself · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 10% | No added delay5 s recast | chaseself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












