PRE-RENEWAL / MONSTERS
Injustice
#1257UndeadMediumDark 2
Level51
HP7,600
SP1
Base EXP2,118
Job EXP1,488
ATK (min)480
ATK (max)600
DEF0
MDEF0
STR84
AGI42
VIT39
INT0
DEX71
LUK35
100% HIT113
95% FLEE197
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 770 ms
- Attack Motion
- 720 ms
- Damage Motion
- 336 ms
- Ai
- 21
- Class
- Normal
Behavior & elements
Elemental damage received
Dark 2 defenseNeutral100%
Water75%
Earth75%
Fire75%
Wind75%
Poison25%
Holy150%
Dark-25%
Ghost50%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
BriganMiscellaneous · 7054 | 53.35% | 53.35% | |
CyfarMiscellaneous · 7053 | 35% | 35% | |
Forbidden Red CandleConsumable · 660 | 0.02% | 0.02% | |
Full PlateArmor · 2316 | 0.02% | 0.02% | |
Injustice CardCard · 4268 | 0.01% | 0.01% | Cannot be stolen |
Jamadhar [1]Weapon · 1255 | 0.02% | 0.02% | |
Padded Armor [1]Armor · 2313 | 0.05% | 0.05% | |
SteelMiscellaneous · 999 | 3% | 3% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Injustice
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Glastheim Underground Prison B1Dungeon · gl_prison | 20 | No added delay | Map-wide | Source ↗ |
Glastheim Underground Prison B2Dungeon · gl_prison1 | 40 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 10 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










