Game version
PRE-RENEWAL / MONSTERS

Aster

FishSmallEarth 1

ASTER

Renewal
ANIMATION VIEWER

Aster

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Elemental damage received Earth 1 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
150%
WindWin
50%
PoisonPoi
125%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
18
HP
1,372
Base EXP
122
Job EXP
78

Combat

ATK
56–64
DEF
0
MDEF
10
100% HIT
57
95% FLEE
127

Attributes

STR
1
AGI
19
VIT
15
INT
0
DEX
34
LUK
5
Passive

Aster drops

Your rates
1%
Aster CardAster CardCannot be stolen
0.01%
0.4%
12%
5%
2%
0.6%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
400 ms
Attack Delay
1264 ms
Attack Motion
864 ms
Damage Motion
216 ms
Ai
17
Class
Normal

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Aster

9 static spawns
MapAmountRespawn delayPosition
Beacon Island, PharosBeacon Island, PharosField · cmd_fild0721 min242, 108Area ±40, ±90
Beacon Island, PharosBeacon Island, PharosField · cmd_fild0731 min102, 177Area ±60, ±90
Jawaii, the Honeymoon IslandJawaii, the Honeymoon IslandTown & interior · jawaii21 h + 0–40 min221, 220Area ±30, ±30
Jawaii, the Honeymoon IslandJawaii, the Honeymoon IslandTown & interior · jawaii12 h + 0–1 h276, 163Area ±20, ±20
Kokomo BeachKokomo BeachField · cmd_fild025No added delay73, 100Area ±40, ±100
Kokomo BeachKokomo BeachField · cmd_fild025No added delay200, 130Area ±150, ±50
Kokomo BeachKokomo BeachField · cmd_fild0445No added delay221, 120Area ±120, ±40
Veins Field F7Veins Field F7Field · ve_fild073No added delay64, 126Area ±35, ±55
Veins Field F7Veins Field F7Field · ve_fild077No added delay256, 76Area ±75, ±37

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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