PRE-RENEWAL / MONSTERS
Goblin Steamrider
DemihumanMediumWind 2
Elemental damage received Wind 2 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 175%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 35
- HP
- 2,490
- Base EXP
- 864
- Job EXP
- 495
Combat
- ATK
- 234–269
- DEF
- 20
- MDEF
- 5
- 100% HIT
- 114
- 95% FLEE
- 185
Attributes
- STR
- 58
- AGI
- 59
- VIT
- 32
- INT
- 15
- DEX
- 75
- LUK
- 25
Goblin Steamrider drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1008 ms
- Attack Motion
- 1008 ms
- Damage Motion
- 528 ms
- Ai
- 17
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Goblin Steamrider
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Prontera Field F11Field · prt_fild11 | 30 | No added delay | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Knight RealmTown & interior · job_knt | 1 | Script controlled | 136, 158 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Goblin Steamrider skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 27 |
Magnum BreakWeapon · 7 | 9 | 5% | 0.5 s5 s recast | attackself · cancelable: no | always0 |
| Suicide bombingMisc · 173 | 1 | 5% | 2 s5 s recast | attackself · cancelable: no | myhpltmaxrate50 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













