PRE-RENEWAL / MONSTERS
Kobold
#1133DemihumanMediumWind 2
Level36
HP3,893
SP1
Base EXP988
Job EXP625
ATK (min)265
ATK (max)318
DEF15
MDEF10
STR1
AGI90
VIT36
INT30
DEX52
LUK20
100% HIT146
95% FLEE163
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1028 ms
- Attack Motion
- 528 ms
- Damage Motion
- 360 ms
- Ai
- 13
- Class
- Normal
Behavior & elements
Elemental damage received
Wind 2 defenseNeutral100%
Water25%
Earth175%
Fire100%
Wind0%
Poison125%
Holy100%
Dark100%
Ghost75%
Undead75%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Blue HairMiscellaneous · 1034 | 53.35% | 53.35% | |
Buckler [1]Armor · 2104 | 0.05% | 0.05% | |
Gladius [3]Weapon · 1220 | 0.02% | 0.02% | |
Kobold CardCard · 4091 | 0.01% | 0.01% | Cannot be stolen |
Rough EluniumMiscellaneous · 757 | 0.25% | 0.25% | |
SteelMiscellaneous · 999 | 1% | 1% | |
ZargonMiscellaneous · 912 | 7% | 7% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Kobold
3 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Geffen Field F6Field · gef_fild06 | 20 | No added delay | Map-wide | Source ↗ |
Geffen Field F8Field · gef_fild08 | 20 | No added delay | Map-wide | Source ↗ |
Kordt ForestField · gef_fild12 | 20 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 22 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









